/*
* This file is part of NucleusFramework for Bukkit, licensed under the MIT License (MIT).
*
* Copyright (c) JCThePants (www.jcwhatever.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.jcwhatever.nucleus.providers.math;
import com.jcwhatever.nucleus.Nucleus;
import com.jcwhatever.nucleus.internal.providers.math.NucleusFastMathProvider;
import javax.annotation.Nonnull;
/**
* Fast math provider static utility methods.
*/
public final class FastMath {
private FastMath() {}
private static IFastMathProvider _standIn;
/**
* Get the trigonometric sine of an angle.
*
* @param radianAngle The radian angle.
*/
public static float sin(double radianAngle) {
return provider().sin(radianAngle);
}
/**
* Get the trigonometric cosine of an angle.
*
* @param radianAngle The radian angle.
*/
public static float cos(double radianAngle) {
return provider().cos(radianAngle);
}
/**
* Get the trigonometric tangent of an angle.
*
* @param radianAngle The radian angle.
*/
public static float tan(double radianAngle) {
return provider().tan(radianAngle);
}
/**
* Get the arc sine of a value.
*
* @param value The value to get an arc sine from.
*/
public static float asin(double value) {
return provider().asin(value);
}
/**
* Get the arc cosine of a value.
*
* @param value The value to get an arc cosine from.
*/
public static float acos(double value) {
return provider().acos(value);
}
/**
* Get the arc tangent of a value.
*
* @param value The value to get an arc tangent from.
*/
public static float atan(double value) {
return provider().atan(value);
}
/**
* Returns the angle theta from the conversion of rectangular coordinates
* (x, z) to polar coordinates (r, theta).
*
* <p>Field names x and z are used instead of y and x to correlate with Minecraft's
* coordinate system.</p>
*
* @param x The x coordinate.
* @param z The z coordinate.
*/
public static float atan2(double x, double z) {
return provider().atan2(x, z);
}
/**
* Get the square root of a value.
*
* @param value The value to get the square root of.
*/
public static float sqrt(double value) {
return provider().sqrt(value);
}
/**
* Get the cube square root of a value.
*
* @param value The value to get a cube square root from.
*/
public static float cbrt(double value) {
return provider().cbrt(value);
}
/**
* Get the hyperbolic sine of a value.
*
* @param value The value to get a hyperbolic sine from.
*/
public static float sinh(double value) {
return provider().sinh(value);
}
/**
* Get the hyperbolic cosine of a value.
*
* @param value The value to get a hyperbolic sine from.
*/
public static float cosh(double value) {
return provider().cosh(value);
}
/**
* Get the hyperbolic tangent of a value.
*
* @param value The value to get a hyperbolic tangent from.
*/
public static float tanh(double value) {
return provider().tanh(value);
}
/**
* Get a random long value.
*/
public static long randomLong() {
return provider().randomLong();
}
/**
* Get a random double value.
*/
public static double randomDouble() {
return provider().randomDouble();
}
/**
* Get a rotation matrix used for rotating vectors.
*
* <p>May return a cached matrix after rounding the specified angle.</p>
*
* <p>Note that Minecraft's X axis coordinates are inverted and the returned matrix
* implementation values will be consistent with this.</p>
*
* @param angle The angle of rotation.
*/
public static IRotationMatrix getRotationMatrix(float angle) {
return provider().getRotationMatrix(angle);
}
@Nonnull
private static IFastMathProvider provider() {
if (Nucleus.isLoaded()) {
_standIn = null;
return Nucleus.getProviders().getMath();
} else {
if (_standIn == null)
_standIn = new NucleusFastMathProvider();
return _standIn;
}
}
}