/*
* This file is part of NeptuneVanilla, licensed under the MIT License (MIT).
*
* Copyright (c) 2015-2017, Jamie Mansfield <https://github.com/jamierocks>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.neptunepowered.vanilla.util.helper;
import com.google.common.util.concurrent.Futures;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.network.play.server.S40PacketDisconnect;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.ChatComponentText;
public final class NetHandlerPlayServerHelper {
private NetHandlerPlayServerHelper() {
}
public static void kickPlayerFromServer(EntityPlayerMP player, String reason) {
final ChatComponentText component = new ChatComponentText(reason);
player.playerNetServerHandler.getNetworkManager().sendPacket(new S40PacketDisconnect(component),
future -> player.playerNetServerHandler.getNetworkManager().closeChannel(component));
player.playerNetServerHandler.getNetworkManager().disableAutoRead();
Futures.getUnchecked(MinecraftServer.getServer().addScheduledTask(()
-> player.playerNetServerHandler.getNetworkManager().checkDisconnected()));
}
}