/* * This file is part of NeptuneVanilla, licensed under the MIT License (MIT). * * Copyright (c) 2015-2017, Jamie Mansfield <https://github.com/jamierocks> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.neptunepowered.vanilla.util.helper; import com.google.common.util.concurrent.Futures; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.network.play.server.S40PacketDisconnect; import net.minecraft.server.MinecraftServer; import net.minecraft.util.ChatComponentText; public final class NetHandlerPlayServerHelper { private NetHandlerPlayServerHelper() { } public static void kickPlayerFromServer(EntityPlayerMP player, String reason) { final ChatComponentText component = new ChatComponentText(reason); player.playerNetServerHandler.getNetworkManager().sendPacket(new S40PacketDisconnect(component), future -> player.playerNetServerHandler.getNetworkManager().closeChannel(component)); player.playerNetServerHandler.getNetworkManager().disableAutoRead(); Futures.getUnchecked(MinecraftServer.getServer().addScheduledTask(() -> player.playerNetServerHandler.getNetworkManager().checkDisconnected())); } }