/*
* This file is part of NeptuneVanilla, licensed under the MIT License (MIT).
*
* Copyright (c) 2015-2017, Jamie Mansfield <https://github.com/jamierocks>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.neptunepowered.vanilla.mixin.minecraft.util;
import net.canarymod.api.BoundingBox;
import net.minecraft.util.AxisAlignedBB;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Implements;
import org.spongepowered.asm.mixin.Interface;
import org.spongepowered.asm.mixin.Intrinsic;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
@Mixin(AxisAlignedBB.class)
@Implements(@Interface(iface = BoundingBox.class, prefix = "box$"))
public abstract class MixinAxisAlignedBB implements BoundingBox {
@Shadow @Final public double minX;
@Shadow @Final public double minY;
@Shadow @Final public double minZ;
@Shadow @Final public double maxX;
@Shadow @Final public double maxY;
@Shadow @Final public double maxZ;
@Shadow public abstract AxisAlignedBB shadow$contract(double x, double y, double z);
@Shadow public abstract AxisAlignedBB addCoord(double x, double y, double z);
@Shadow public abstract AxisAlignedBB shadow$offset(double x, double y, double z);
@Shadow public abstract AxisAlignedBB shadow$expand(double x, double y, double z);
@Shadow public abstract AxisAlignedBB union(AxisAlignedBB other);
@Shadow public abstract double calculateXOffset(AxisAlignedBB other, double offsetX);
@Shadow public abstract double calculateYOffset(AxisAlignedBB other, double offsetY);
@Shadow public abstract double calculateZOffset(AxisAlignedBB other, double offsetZ);
@Shadow public abstract boolean intersectsWith(AxisAlignedBB other);
@Shadow public abstract double getAverageEdgeLength();
@Override
public double getMinX() {
return minX;
}
@Override
public double getMinY() {
return minY;
}
@Override
public double getMinZ() {
return minZ;
}
@Override
public double getMaxX() {
return maxX;
}
@Override
public double getMaxY() {
return maxY;
}
@Override
public double getMaxZ() {
return maxZ;
}
@Override
public BoundingBox addCoordinates(double x, double y, double z) {
return (BoundingBox) addCoord(x, y, z);
}
@Override
public BoundingBox expand(double x, double y, double z) {
return (BoundingBox) shadow$expand(x, y, z);
}
@Override
public BoundingBox contract(double x, double y, double z) {
return (BoundingBox) shadow$contract(x, y, z);
}
@Override
public BoundingBox union(BoundingBox boundingBox) {
return (BoundingBox) union((AxisAlignedBB) boundingBox);
}
@Override
public BoundingBox offset(double x, double y, double z) {
return (BoundingBox) shadow$offset(x, y, z);
}
@Override
public double calculateXOffset(BoundingBox other, double xOffset) {
return calculateXOffset((AxisAlignedBB) other, xOffset);
}
@Override
public double calculateYOffset(BoundingBox other, double yOffset) {
return calculateYOffset((AxisAlignedBB) other, yOffset);
}
@Override
public double calculateZOffset(BoundingBox other, double zOffset) {
return calculateZOffset((AxisAlignedBB) other, zOffset);
}
@Override
public boolean intersectsWith(BoundingBox other) {
return intersectsWith((AxisAlignedBB) other);
}
@Intrinsic
public double box$getAverageEdgeLength() {
return this.getAverageEdgeLength();
}
}