/*
* This file is part of NeptuneVanilla, licensed under the MIT License (MIT).
*
* Copyright (c) 2015-2017, Jamie Mansfield <https://github.com/jamierocks>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package org.neptunepowered.vanilla.mixin.minecraft.entity.projectile;
import net.canarymod.api.entity.Fireball;
import net.canarymod.api.entity.living.LivingBase;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.projectile.EntityFireball;
import org.neptunepowered.vanilla.mixin.minecraft.entity.MixinEntity;
import org.spongepowered.asm.mixin.Implements;
import org.spongepowered.asm.mixin.Interface;
import org.spongepowered.asm.mixin.Intrinsic;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Overwrite;
import org.spongepowered.asm.mixin.Shadow;
@Mixin(EntityFireball.class)
@Implements(@Interface(iface = Fireball.class, prefix = "fireball$"))
public abstract class MixinEntityFireball extends MixinEntity implements Fireball {
@Shadow private int ticksAlive;
@Shadow private int ticksInAir;
@Shadow public double accelerationX;
@Shadow public double accelerationY;
@Shadow public double accelerationZ;
@Shadow public EntityLivingBase shootingEntity;
private float motionFactor = 0.95F;
/**
* @author jamierocks - 25th October 2015
* @reason Allow setting the motion factor
*/
@Overwrite
public float getMotionFactor() {
return this.motionFactor;
}
@Override
public int getTicksAlive() {
return this.ticksAlive;
}
@Override
public void setTicksAlive(int ticks) {
this.ticksAlive = ticks;
}
@Override
public int getTicksInAir() {
return this.ticksInAir;
}
@Override
public void setTicksInAir(int ticks) {
this.ticksInAir = ticks;
}
@Override
public double getAccelerationX() {
return this.accelerationX;
}
@Override
public void setAccelerationX(double accelX) {
this.accelerationX = accelX;
}
@Override
public double getAccelerationY() {
return this.accelerationY;
}
@Override
public void setAccelerationY(double accelY) {
this.accelerationY = accelY;
}
@Override
public double getAccelerationZ() {
return this.accelerationZ;
}
@Override
public void setAccelerationZ(double accelZ) {
this.accelerationZ = accelZ;
}
@Intrinsic
public float fireball$getMotionFactor() {
return this.getMotionFactor();
}
@Override
public void setMotionFactor(float factor) {
this.motionFactor = factor;
}
@Override
public LivingBase getOwner() {
return (LivingBase) this.shootingEntity;
}
@Override
public String getFqName() {
return "Fireball";
}
}