/* * This file is part of NeptuneVanilla, licensed under the MIT License (MIT). * * Copyright (c) 2015-2017, Jamie Mansfield <https://github.com/jamierocks> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.neptunepowered.vanilla.mixin.minecraft.entity.projectile; import net.canarymod.api.entity.Fireball; import net.canarymod.api.entity.living.LivingBase; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.projectile.EntityFireball; import org.neptunepowered.vanilla.mixin.minecraft.entity.MixinEntity; import org.spongepowered.asm.mixin.Implements; import org.spongepowered.asm.mixin.Interface; import org.spongepowered.asm.mixin.Intrinsic; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Overwrite; import org.spongepowered.asm.mixin.Shadow; @Mixin(EntityFireball.class) @Implements(@Interface(iface = Fireball.class, prefix = "fireball$")) public abstract class MixinEntityFireball extends MixinEntity implements Fireball { @Shadow private int ticksAlive; @Shadow private int ticksInAir; @Shadow public double accelerationX; @Shadow public double accelerationY; @Shadow public double accelerationZ; @Shadow public EntityLivingBase shootingEntity; private float motionFactor = 0.95F; /** * @author jamierocks - 25th October 2015 * @reason Allow setting the motion factor */ @Overwrite public float getMotionFactor() { return this.motionFactor; } @Override public int getTicksAlive() { return this.ticksAlive; } @Override public void setTicksAlive(int ticks) { this.ticksAlive = ticks; } @Override public int getTicksInAir() { return this.ticksInAir; } @Override public void setTicksInAir(int ticks) { this.ticksInAir = ticks; } @Override public double getAccelerationX() { return this.accelerationX; } @Override public void setAccelerationX(double accelX) { this.accelerationX = accelX; } @Override public double getAccelerationY() { return this.accelerationY; } @Override public void setAccelerationY(double accelY) { this.accelerationY = accelY; } @Override public double getAccelerationZ() { return this.accelerationZ; } @Override public void setAccelerationZ(double accelZ) { this.accelerationZ = accelZ; } @Intrinsic public float fireball$getMotionFactor() { return this.getMotionFactor(); } @Override public void setMotionFactor(float factor) { this.motionFactor = factor; } @Override public LivingBase getOwner() { return (LivingBase) this.shootingEntity; } @Override public String getFqName() { return "Fireball"; } }