/** * NativeFmod Project * * Want to use FMOD API (www.fmod.org) in the Java language ? NativeFmod is made for you. * Copyright � 2004-2007 J�r�me JOUVIE (Jouvieje) * * Created on 28 avr. 2004 * @version NativeFmod v3.4 (for FMOD v3.75) * @author J�r�me JOUVIE (Jouvieje) * * * WANT TO CONTACT ME ? * E-mail : * jerome.jouvie@gmail.com * My web sites : * http://jerome.jouvie.free.fr/ * * * INTRODUCTION * Fmod is an API (Application Programming Interface) that allow you to use music * and creating sound effects with a lot of sort of musics. * Fmod is at : * http://www.fmod.org/ * The reason of this project is that Fmod can't be used in Java direcly, so I've created * NativeFmod project. * * * GNU LESSER GENERAL PUBLIC LICENSE * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 of the License, * or (at your option) any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the * Free Software Foundation, Inc., * 59 Temple Place, Suite 330, * Boston, MA 02111-1307 USA */ package org.jouvieje.Fmod.Defines; /** * FSOUND_REVERB_PRESETS * A set of predefined environment PARAMETERS, created by Creative Labs * These are used to initialize an FSOUND_REVERB_PROPERTIES structure statically. * ie * FSOUND_REVERB_PROPERTIES prop = new FSOUND_REVERB_PROPERTIES(FSOUND_REVERB_PRESETS.FSOUND_PRESET_CITY); */ public interface FSOUND_REVERB_PRESETS { public final static int FSOUND_PRESET_OFF = 1; public final static int FSOUND_PRESET_GENERIC = 2; public final static int FSOUND_PRESET_PADDEDCELL = 3; public final static int FSOUND_PRESET_ROOM = 4; public final static int FSOUND_PRESET_BATHROOM = 5; public final static int FSOUND_PRESET_LIVINGROOM = 6; public final static int FSOUND_PRESET_STONEROOM = 7; public final static int FSOUND_PRESET_AUDITORIUM = 8; public final static int FSOUND_PRESET_CONCERTHALL = 9; public final static int FSOUND_PRESET_CAVE = 10; public final static int FSOUND_PRESET_ARENA = 11; public final static int FSOUND_PRESET_HANGAR = 12; public final static int FSOUND_PRESET_CARPETTEDHALLWAY = 13; public final static int FSOUND_PRESET_HALLWAY = 14; public final static int FSOUND_PRESET_STONECORRIDOR = 15; public final static int FSOUND_PRESET_ALLEY = 16; public final static int FSOUND_PRESET_FOREST = 17; public final static int FSOUND_PRESET_CITY = 18; public final static int FSOUND_PRESET_MOUNTAINS = 19; public final static int FSOUND_PRESET_QUARRY = 20; public final static int FSOUND_PRESET_PLAIN = 21; public final static int FSOUND_PRESET_PARKINGLOT = 22; public final static int FSOUND_PRESET_SEWERPIPE = 23; public final static int FSOUND_PRESET_UNDERWATER = 24; public final static int FSOUND_PRESET_DRUGGED = 25; public final static int FSOUND_PRESET_DIZZY = 26; public final static int FSOUND_PRESET_PSYCHOTIC = 27; public final static int FSOUND_PRESET_PS2_ROOM = 28; public final static int FSOUND_PRESET_PS2_STUDIO_A = 29; public final static int FSOUND_PRESET_PS2_STUDIO_B = 30; public final static int FSOUND_PRESET_PS2_STUDIO_C = 31; public final static int FSOUND_PRESET_PS2_HALL = 32; public final static int FSOUND_PRESET_PS2_SPACE = 33; public final static int FSOUND_PRESET_PS2_ECHO = 34; public final static int FSOUND_PRESET_PS2_DELAY = 35; public final static int FSOUND_PRESET_PS2_PIPE = 36; }