/**
* NativeFmod Project
*
* Want to use FMOD API (www.fmod.org) in the Java language ? NativeFmod is made for you.
* Copyright � 2004-2007 J�r�me JOUVIE (Jouvieje)
*
* Created on 28 avr. 2004
* @version NativeFmod v3.4 (for FMOD v3.75)
* @author J�r�me JOUVIE (Jouvieje)
*
*
* WANT TO CONTACT ME ?
* E-mail :
* jerome.jouvie@gmail.com
* My web sites :
* http://jerome.jouvie.free.fr/
*
*
* INTRODUCTION
* Fmod is an API (Application Programming Interface) that allow you to use music
* and creating sound effects with a lot of sort of musics.
* Fmod is at :
* http://www.fmod.org/
* The reason of this project is that Fmod can't be used in Java direcly, so I've created
* NativeFmod project.
*
*
* GNU LESSER GENERAL PUBLIC LICENSE
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1 of the License,
* or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the
* Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330,
* Boston, MA 02111-1307 USA
*/
package org.jouvieje.Fmod.Defines;
/**
* FSOUND_REVERB_PRESETS
* A set of predefined environment PARAMETERS, created by Creative Labs
* These are used to initialize an FSOUND_REVERB_PROPERTIES structure statically.
* ie
* FSOUND_REVERB_PROPERTIES prop = new FSOUND_REVERB_PROPERTIES(FSOUND_REVERB_PRESETS.FSOUND_PRESET_CITY);
*/
public interface FSOUND_REVERB_PRESETS
{
public final static int FSOUND_PRESET_OFF = 1;
public final static int FSOUND_PRESET_GENERIC = 2;
public final static int FSOUND_PRESET_PADDEDCELL = 3;
public final static int FSOUND_PRESET_ROOM = 4;
public final static int FSOUND_PRESET_BATHROOM = 5;
public final static int FSOUND_PRESET_LIVINGROOM = 6;
public final static int FSOUND_PRESET_STONEROOM = 7;
public final static int FSOUND_PRESET_AUDITORIUM = 8;
public final static int FSOUND_PRESET_CONCERTHALL = 9;
public final static int FSOUND_PRESET_CAVE = 10;
public final static int FSOUND_PRESET_ARENA = 11;
public final static int FSOUND_PRESET_HANGAR = 12;
public final static int FSOUND_PRESET_CARPETTEDHALLWAY = 13;
public final static int FSOUND_PRESET_HALLWAY = 14;
public final static int FSOUND_PRESET_STONECORRIDOR = 15;
public final static int FSOUND_PRESET_ALLEY = 16;
public final static int FSOUND_PRESET_FOREST = 17;
public final static int FSOUND_PRESET_CITY = 18;
public final static int FSOUND_PRESET_MOUNTAINS = 19;
public final static int FSOUND_PRESET_QUARRY = 20;
public final static int FSOUND_PRESET_PLAIN = 21;
public final static int FSOUND_PRESET_PARKINGLOT = 22;
public final static int FSOUND_PRESET_SEWERPIPE = 23;
public final static int FSOUND_PRESET_UNDERWATER = 24;
public final static int FSOUND_PRESET_DRUGGED = 25;
public final static int FSOUND_PRESET_DIZZY = 26;
public final static int FSOUND_PRESET_PSYCHOTIC = 27;
public final static int FSOUND_PRESET_PS2_ROOM = 28;
public final static int FSOUND_PRESET_PS2_STUDIO_A = 29;
public final static int FSOUND_PRESET_PS2_STUDIO_B = 30;
public final static int FSOUND_PRESET_PS2_STUDIO_C = 31;
public final static int FSOUND_PRESET_PS2_HALL = 32;
public final static int FSOUND_PRESET_PS2_SPACE = 33;
public final static int FSOUND_PRESET_PS2_ECHO = 34;
public final static int FSOUND_PRESET_PS2_DELAY = 35;
public final static int FSOUND_PRESET_PS2_PIPE = 36;
}