/**
* NativeFmod Project
*
* Want to use FMOD API (www.fmod.org) in the Java language ? NativeFmod is made for you.
* Copyright � 2004-2007 J�r�me JOUVIE (Jouvieje)
*
* Created on 28 avr. 2004
* @version NativeFmod v3.4 (for FMOD v3.75)
* @author J�r�me JOUVIE (Jouvieje)
*
*
* WANT TO CONTACT ME ?
* E-mail :
* jerome.jouvie@gmail.com
* My web sites :
* http://jerome.jouvie.free.fr/
*
*
* INTRODUCTION
* Fmod is an API (Application Programming Interface) that allow you to use music
* and creating sound effects with a lot of sort of musics.
* Fmod is at :
* http://www.fmod.org/
* The reason of this project is that Fmod can't be used in Java direcly, so I've created
* NativeFmod project.
*
*
* GNU LESSER GENERAL PUBLIC LICENSE
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1 of the License,
* or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the
* Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330,
* Boston, MA 02111-1307 USA
*/
package org.jouvieje.Fmod.Defines;
/**
* Miscellaneous values for FMOD functions.
*/
public interface FSOUND_MISC_VALUES
{
/**value to play on any free channel, or to allocate a sample in a free sample slot.*/
public final static int FSOUND_FREE = -1;
/**value to allocate a sample that is NOT managed by FSOUND or placed in a sample slot.*/
public final static int FSOUND_UNMANAGED = -2;
/**for a channel index , this flag will affect ALL channels available! Not supported by every function.*/
public final static int FSOUND_ALL = -3;
/**value for FSOUND_SetPan so that stereo sounds are not played at half volume. See FSOUND_SetPan for more on this.*/
public final static int FSOUND_STEREOPAN = -1;
/**special 'channel' ID for all channel based functions that want to alter the global FSOUND software mixing output channel*/
public final static int FSOUND_SYSTEMCHANNEL = -1000;
/**special 'sample' ID for all sample based functions that want to alter the global FSOUND software mixing output sample*/
public final static int FSOUND_SYSTEMSAMPLE = -1000;
}