/** * NativeFmod Project * * Want to use FMOD API (www.fmod.org) in the Java language ? NativeFmod is made for you. * Copyright � 2004-2007 J�r�me JOUVIE (Jouvieje) * * Created on 28 avr. 2004 * @version NativeFmod v3.4 (for FMOD v3.75) * @author J�r�me JOUVIE (Jouvieje) * * * WANT TO CONTACT ME ? * E-mail : * jerome.jouvie@gmail.com * My web sites : * http://jerome.jouvie.free.fr/ * * * INTRODUCTION * Fmod is an API (Application Programming Interface) that allow you to use music * and creating sound effects with a lot of sort of musics. * Fmod is at : * http://www.fmod.org/ * The reason of this project is that Fmod can't be used in Java direcly, so I've created * NativeFmod project. * * * GNU LESSER GENERAL PUBLIC LICENSE * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 of the License, * or (at your option) any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the * Free Software Foundation, Inc., * 59 Temple Place, Suite 330, * Boston, MA 02111-1307 USA */ package org.jouvieje.Fmod.Defines; /** * Miscellaneous values for FMOD functions. */ public interface FSOUND_MISC_VALUES { /**value to play on any free channel, or to allocate a sample in a free sample slot.*/ public final static int FSOUND_FREE = -1; /**value to allocate a sample that is NOT managed by FSOUND or placed in a sample slot.*/ public final static int FSOUND_UNMANAGED = -2; /**for a channel index , this flag will affect ALL channels available! Not supported by every function.*/ public final static int FSOUND_ALL = -3; /**value for FSOUND_SetPan so that stereo sounds are not played at half volume. See FSOUND_SetPan for more on this.*/ public final static int FSOUND_STEREOPAN = -1; /**special 'channel' ID for all channel based functions that want to alter the global FSOUND software mixing output channel*/ public final static int FSOUND_SYSTEMCHANNEL = -1000; /**special 'sample' ID for all sample based functions that want to alter the global FSOUND software mixing output sample*/ public final static int FSOUND_SYSTEMSAMPLE = -1000; }