/**
* NativeFmod Project
*
* Want to use FMOD API (www.fmod.org) in the Java language ? NativeFmod is made for you.
* Copyright � 2004-2007 J�r�me JOUVIE (Jouvieje)
*
* Created on 28 avr. 2004
* @version NativeFmod v3.4 (for FMOD v3.75)
* @author J�r�me JOUVIE (Jouvieje)
*
*
* WANT TO CONTACT ME ?
* E-mail :
* jerome.jouvie@gmail.com
* My web sites :
* http://jerome.jouvie.free.fr/
*
*
* INTRODUCTION
* Fmod is an API (Application Programming Interface) that allow you to use music
* and creating sound effects with a lot of sort of musics.
* Fmod is at :
* http://www.fmod.org/
* The reason of this project is that Fmod can't be used in Java direcly, so I've created
* NativeFmod project.
*
*
* GNU LESSER GENERAL PUBLIC LICENSE
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1 of the License,
* or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the
* Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330,
* Boston, MA 02111-1307 USA
*/
package org.jouvieje.Fmod.Defines;
/**
* These default priorities are used by FMOD internal system DSP units. They describe the
* position of the DSP chain, and the order of how audio processing is executed.
* You can actually through the use of FSOUND_DSP_GetxxxUnit (where xxx is the name of the DSP
* unit), disable or even change the priority of a DSP unit.
*/
public interface FSOUND_DSP_PRIORITIES
{
/**DSP CLEAR unit - done first*/
public final static int FSOUND_DSP_DEFAULTPRIORITY_CLEARUNIT = 0;
/**DSP SFX unit - done second*/
public final static int FSOUND_DSP_DEFAULTPRIORITY_SFXUNIT = 100;
/**DSP MUSIC unit - done third*/
public final static int FSOUND_DSP_DEFAULTPRIORITY_MUSICUNIT = 200;
/**User priority, use this as reference for your own DSP units*/
public final static int FSOUND_DSP_DEFAULTPRIORITY_USER = 300;
/**This reads data for FSOUND_DSP_GetSpectrum, so it comes after user units*/
public final static int FSOUND_DSP_DEFAULTPRIORITY_FFTUNIT = 900;
/**DSP CLIP AND COPY unit - last*/
public final static int FSOUND_DSP_DEFAULTPRIORITY_CLIPANDCOPYUNIT = 1000;
}