/** * NativeFmod Project * * Want to use FMOD API (www.fmod.org) in the Java language ? NativeFmod is made for you. * Copyright � 2004-2007 J�r�me JOUVIE (Jouvieje) * * Created on 28 avr. 2004 * @version NativeFmod v3.4 (for FMOD v3.75) * @author J�r�me JOUVIE (Jouvieje) * * * WANT TO CONTACT ME ? * E-mail : * jerome.jouvie@gmail.com * My web sites : * http://jerome.jouvie.free.fr/ * * * INTRODUCTION * Fmod is an API (Application Programming Interface) that allow you to use music * and creating sound effects with a lot of sort of musics. * Fmod is at : * http://www.fmod.org/ * The reason of this project is that Fmod can't be used in Java direcly, so I've created * NativeFmod project. * * * GNU LESSER GENERAL PUBLIC LICENSE * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 of the License, * or (at your option) any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the * Free Software Foundation, Inc., * 59 Temple Place, Suite 330, * Boston, MA 02111-1307 USA */ package org.jouvieje.Fmod.Defines; /** * These default priorities are used by FMOD internal system DSP units. They describe the * position of the DSP chain, and the order of how audio processing is executed. * You can actually through the use of FSOUND_DSP_GetxxxUnit (where xxx is the name of the DSP * unit), disable or even change the priority of a DSP unit. */ public interface FSOUND_DSP_PRIORITIES { /**DSP CLEAR unit - done first*/ public final static int FSOUND_DSP_DEFAULTPRIORITY_CLEARUNIT = 0; /**DSP SFX unit - done second*/ public final static int FSOUND_DSP_DEFAULTPRIORITY_SFXUNIT = 100; /**DSP MUSIC unit - done third*/ public final static int FSOUND_DSP_DEFAULTPRIORITY_MUSICUNIT = 200; /**User priority, use this as reference for your own DSP units*/ public final static int FSOUND_DSP_DEFAULTPRIORITY_USER = 300; /**This reads data for FSOUND_DSP_GetSpectrum, so it comes after user units*/ public final static int FSOUND_DSP_DEFAULTPRIORITY_FFTUNIT = 900; /**DSP CLIP AND COPY unit - last*/ public final static int FSOUND_DSP_DEFAULTPRIORITY_CLIPANDCOPYUNIT = 1000; }