package org.multiverseking.render.animation; /** * Contain all type of animation who can be used by the animation system. * * @author roah */ public enum Animation { /** * When doing nothing. */ IDLE, /** * When sommoned on the field. */ SUMMON, /** * Used for normal attack. */ ATTACK, /** * Used for normal attack. */ ABILITY_1, /** * When moving on the field at average speed. */ WALK }