package org.multiverseking.render.animation;
/**
* Contain all type of animation who can be used by the animation system.
*
* @author roah
*/
public enum Animation {
/**
* When doing nothing.
*/
IDLE,
/**
* When sommoned on the field.
*/
SUMMON,
/**
* Used for normal attack.
*/
ATTACK,
/**
* Used for normal attack.
*/
ABILITY_1,
/**
* When moving on the field at average speed.
*/
WALK
}