/*******************************************************************************
* Copyright (c) 2012-2017 Codenvy, S.A.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v1.0
* which accompanies this distribution, and is available at
* http://www.eclipse.org/legal/epl-v10.html
*
* Contributors:
* Codenvy, S.A. - initial API and implementation
*******************************************************************************/
package org.eclipse.che.ide.editor.orion.client.jso;
import com.google.gwt.core.client.JavaScriptObject;
public class OrionKeyStrokeOverlay extends JavaScriptObject {
protected OrionKeyStrokeOverlay() {
}
/**
* Constructs a new key stroke with the given key code, modifiers and event type.
*
* @param keyCode
* the key code.
* @param modifier1
* the primary modifier (usually Command on Mac and Control on other platforms).
* @param modifier2
* the secondary modifier (usually Shift).
* @param modifier3
* the third modifier (usually Alt).
* @param modifier4
* the fourth modifier (usually Control on the Mac).
* @param type
* the type of event that the key binding matches; either "keydown" or "keypress".
*/
public static final native OrionKeyStrokeOverlay create(int keyCode,
boolean modifier1,
boolean modifier2,
boolean modifier3,
boolean modifier4,
String type,
JavaScriptObject keyBindingModule) /*-{
return new keyBindingModule.KeyStroke(keyCode, modifier1, modifier2, modifier3, modifier4, type);
}-*/;
/**
* Constructs a new key stroke with the given character, modifiers and event type.
*
* @param character
* the character of the key binding.
* @param modifier1
* the primary modifier (usually Command on Mac and Control on other platforms).
* @param modifier2
* the secondary modifier (usually Shift).
* @param modifier3
* the third modifier (usually Alt).
* @param modifier4
* the fourth modifier (usually Control on the Mac).
* @param type
* the type of event that the key binding matches; either "keydown" or "keypress".
*/
public static final native OrionKeyStrokeOverlay create(String character,
boolean modifier1,
boolean modifier2,
boolean modifier3,
boolean modifier4,
String type,
JavaScriptObject keyBindingModule) /*-{
return new keyBindingModule.KeyStroke(character, modifier1, modifier2, modifier3, modifier4, type);
}-*/;
}