package render;
import java.awt.event.MouseEvent;
import java.awt.geom.AffineTransform;
import physics.Body;
public class BodyRenderNode extends RenderNode {
private Body b;
public BodyRenderNode(Body b) {
this.b = b;
}
protected void transform(AffineTransform root) {
root.translate(b.x, b.y);
root.rotate(b.rot);
}
public void interaction(AffineTransform root, MouseEvent e) {
//No interaction with random stuff in space! Just UI!
}
}