package render; import java.awt.event.MouseEvent; import java.awt.geom.AffineTransform; import physics.Body; public class BodyRenderNode extends RenderNode { private Body b; public BodyRenderNode(Body b) { this.b = b; } protected void transform(AffineTransform root) { root.translate(b.x, b.y); root.rotate(b.rot); } public void interaction(AffineTransform root, MouseEvent e) { //No interaction with random stuff in space! Just UI! } }