package net.CyanWool.api.world; import java.util.List; import net.CyanWool.api.Server; import net.CyanWool.api.block.Block; import net.CyanWool.api.block.BlockType; import net.CyanWool.api.block.entity.TileEntity; import net.CyanWool.api.entity.Entity; import net.CyanWool.api.entity.EntityLivingBase; import net.CyanWool.api.entity.EntityType; import net.CyanWool.api.entity.objects.Arrow; import net.CyanWool.api.entity.objects.Egg; import net.CyanWool.api.entity.objects.Explosion; import net.CyanWool.api.entity.objects.FallingBlock; import net.CyanWool.api.entity.objects.Item; import net.CyanWool.api.entity.objects.PrimedTNT; import net.CyanWool.api.entity.player.Player; import net.CyanWool.api.inventory.ItemStack; import net.CyanWool.api.io.PlayerIOService; import net.CyanWool.api.utils.Vector; import org.spacehq.mc.protocol.data.game.values.entity.player.GameMode; import org.spacehq.mc.protocol.data.game.values.setting.Difficulty; import org.spacehq.mc.protocol.data.game.values.world.Particle; import org.spacehq.mc.protocol.data.game.values.world.Sound; import org.spacehq.mc.protocol.data.game.values.world.effect.WorldEffect; import org.spacehq.mc.protocol.data.game.values.world.effect.WorldEffectData; public interface World { public Dimension getDimension(); public String getName(); public Block getBlock(Location location); public Block getBlock(int x, int y, int z); public void setBlock(Location location, int id, int data); public void setBlock(int x, int y, int z, int id, int data); public void setBlock(Location location, BlockType type); public void setBlock(int x, int y, int z, BlockType type); public Location getSpawnLocation(); public void setSpawnLocation(Location loc); public void playSoundAtEntity(Entity entity, String sound, float volume, float pitch); public void playSound(Location location, String sound, float volume, float pitch); public void playSoundExpect(Location location, String sound, float volume, float pitch, Player player); public void playSoundAtEntity(Entity entity, Sound sound, float volume, float pitch); public void playSound(Location location, Sound sound, float volume, float pitch); public void playEffect(Location location, WorldEffect effect, WorldEffectData data); public void playSoundExpect(Location location, Sound sound, float volume, float pitch, Player player); public void playEffectExpect(Location location, WorldEffect effect, WorldEffectData data, Player player); public void playParticle(Location location, Particle particle, int amount, int data); public void playParticleExpect(Location location, Particle particle, int amount, int data, Player player); public Entity spawnEntity(EntityType type); public Explosion createExplosion(Entity entity, Location location, float strength, boolean isFlaming); public Explosion createExplosion(Location location, float strength, boolean isFlaming); public long getSeed(); public long getTotalWorldTime(); public long getWorldTime(); public void setWorldTime(long time); public boolean isThundering(); public void setThundering(boolean flag); public int getThunderTime(); public void setThunderTime(int time); public boolean isRaining(); public void setRaining(boolean rain); public int getRainTime(); public void setRainTime(int time); public int getActualHeight(); public List<Entity> getEntities(); public List<EntityLivingBase> getLivingEntities(); public List<Player> getPlayers(); public void onTick(); public Item dropItemStack(Location location, ItemStack item); public Difficulty getDifficulty(); public void setDifficulty(Difficulty diff); public GameMode getDefaultGamemode(); public void setDefaultGamemode(GameMode mode); public boolean getGamerule(String rule); public void saveAll(); public String getPath(); public PlayerIOService getPlayerService(); public ChunkManager getChunkManager(); public WorldGenerator getGenerator(); public void setGenerator(WorldGenerator generator); public boolean isAutoSave(); public void setAutoSave(boolean value); public FallingBlock spawnFallingBlock(Location location, BlockType type); public FallingBlock spawnFallingBlock(Location location, int id, int data); public PrimedTNT spawnPrimedTNT(int fuseTicks, int power); public Arrow shootArrow(Vector vector);// ??? public Egg shootEgg(Vector vector); public TileEntity getTileEntity(int x, int y, int z); public TileEntity getTileEntity(Location location); public Server getServer(); public boolean isLoadedSpawnChunks(); public void loadSpawnChunks(); public boolean isHardcore(); public void setHardcore(boolean flag); }