package net.CyanWool; import org.spacehq.mc.protocol.data.game.values.entity.player.GameMode; import org.spacehq.mc.protocol.data.game.values.setting.Difficulty; public class Transform { public static GameMode transformGameMode(int gamemode) { if (gamemode == 1) { return GameMode.CREATIVE; } else if (gamemode == 2) { return GameMode.ADVENTURE; } else if (gamemode == 3) { return GameMode.SPECTATOR; } return GameMode.SURVIVAL; } public static int transformGameMode(GameMode gamemode) { switch (gamemode) { case CREATIVE: return 1; case ADVENTURE: return 2; case SPECTATOR: return 3; default: return 0; } } public static Difficulty transformDifficulty(Byte value) { if (value == 0) { return Difficulty.PEACEFUL; } else if (value == 1) { return Difficulty.EASY; } else if (value == 3) { return Difficulty.HARD; } return Difficulty.NORMAL; } }