package projects.nerdybuzz.catchdrop; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.math.MathUtils; public class TimePowerUp extends FallingRect implements FallingAct { private static final long serialVersionUID = 1L; public TimePowerUp(final CDGame game) { super(game); x = MathUtils.random(0, game.GAME_WIDTH-64); y = game.GAME_HEIGHT; width = 64; height = 64; loseOnMiss = false; gainValue = 1; loseValue = 0; rectImg = new Texture("dropTime.png"); } public void onGet() { game.timerTime += 10; if(!game.spawnDrops) game.spawnDrops = true; } }