package projects.nerdybuzz.catchdrop;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.math.MathUtils;
public class TimePowerUp extends FallingRect implements FallingAct {
private static final long serialVersionUID = 1L;
public TimePowerUp(final CDGame game) {
super(game);
x = MathUtils.random(0, game.GAME_WIDTH-64);
y = game.GAME_HEIGHT;
width = 64;
height = 64;
loseOnMiss = false;
gainValue = 1;
loseValue = 0;
rectImg = new Texture("dropTime.png");
}
public void onGet() {
game.timerTime += 10;
if(!game.spawnDrops) game.spawnDrops = true;
}
}