package projects.nerdybuzz.catchdrop;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.GlyphLayout;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import com.badlogic.gdx.math.Vector3;
public class MainMenuScreen implements Screen {
final CDGame game;
OrthographicCamera camera;
CharSequence welcomeText = "CatchDROP";
CharSequence optionText1;
CharSequence ghscoreText;
CharSequence ghzenscoreText;
CharSequence promptText1;
CharSequence classicText = "Classic";
CharSequence zenText = "Zen";
private BitmapFont welcomeFont;
private BitmapFont scoreFont;
private BitmapFont promptFont;
private BitmapFont cornerFont;
private float bucketX;
private float bucketY;
private int settingsBtnX;
private int settingsBtnY;
private Vector3 touchPos;
private Texture backgroundImg;
private Texture settingsIcon;
private GlyphLayout glayout;
private Sprite bgSprite;
public MainMenuScreen(final CDGame game) {
this.game = game;
camera = game.camera;
promptText1 = game.callToAction + " a bucket to play";
bucketX = game.GAME_WIDTH/2-64/2;
bucketY = 20;
settingsBtnX = 10;
settingsBtnY = 10;
//if(game.usingDesktop || game.GAME_HEIGHT < 768) {
// backgroundImg = new Texture(Gdx.files.internal("bg_main_mini.png"));
//} else {
backgroundImg = new Texture(Gdx.files.internal("bg_main_ipad.png"));
//}
settingsIcon = new Texture("gear_btn.png");
backgroundImg.setWrap(Texture.TextureWrap.ClampToEdge, Texture.TextureWrap.ClampToEdge);
bgSprite = new Sprite(backgroundImg);
touchPos = new Vector3();
if(!game.assManager.isLoaded("title.ttf")) {
game.assManager.finishLoading();
}
optionText1 = "Auto-Pause: " + game.autoPauseStr + " (P)";
ghscoreText = "Classic Highscore: " + game.getHighscore();
ghzenscoreText = "Zen Highscore: " + game.getZenHighscore();
game.classicText = classicText;
game.zenText = zenText;
welcomeFont = game.assManager.get("title.ttf", BitmapFont.class);
scoreFont = game.assManager.get("score.ttf", BitmapFont.class);
promptFont = game.assManager.get("prompt.ttf", BitmapFont.class);
cornerFont = game.assManager.get("corner.ttf", BitmapFont.class);
glayout = new GlyphLayout();
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
game.shapeRender.setProjectionMatrix(camera.combined);
game.shapeRender.begin(ShapeType.Filled);
game.shapeRender.setColor(Color.DARK_GRAY);
game.shapeRender.rect(0, 0, game.GAME_WIDTH, 20);
game.shapeRender.end();
game.batch.setProjectionMatrix(camera.combined);
game.batch.begin();
bgSprite.setSize(game.GAME_WIDTH, game.GAME_HEIGHT);
bgSprite.draw(game.batch);
//game.batch.draw(backgroundImg, 0, game.GAME_HEIGHT-(backgroundImg.getHeight()));
game.batch.draw(new Texture("bucket-classic.png"), bucketX/2, bucketY); // Classic
game.batch.draw(new Texture("bucket-zen.png"), bucketX*1.5f, bucketY); // Zen
//scoreFont.setColor(Color.BLUE);
//scoreFont.draw(game.batch, game.classicText, (bucketX/2)-(scoreFont.getBounds(game.classicText).width/2), bucketY+40);
//scoreFont.setColor(Color.GREEN);
//scoreFont.draw(game.batch, game.zenText, (bucketX*1.5f)+(scoreFont.getBounds(game.zenText).width/2), bucketY+40);
cornerFont.setColor(Color.BLACK);
cornerFont.draw(game.batch, CDGame.GAME_VERSION, 5, game.GAME_HEIGHT-5);
//if(game.usingDesktop) cornerFont.draw(game.batch, optionText1, 10, cornerFont.getBounds(optionText1).height+10);
welcomeFont.setColor(Color.BLUE);
glayout.setText(welcomeFont, welcomeText);
//welcomeFont.draw(game.batch, glayout, game.GAME_WIDTH/2-glayout.width/2, game.GAME_HEIGHT/2-glayout.height+200);
scoreFont.setColor(Color.GRAY);
//if(game.usingDesktop) scoreFont.draw(game.batch, optionText1.toString(), game.GAME_WIDTH/2-scoreFont.getBounds(optionText1).width/2, game.GAME_HEIGHT/2-scoreFont.getBounds(optionText1).height+55);
glayout.setText(scoreFont, ghscoreText);
scoreFont.draw(game.batch, glayout, game.GAME_WIDTH/2-glayout.width/2, game.GAME_HEIGHT/2-glayout.height+25);
glayout.setText(scoreFont, ghzenscoreText);
scoreFont.draw(game.batch, glayout, game.GAME_WIDTH/2-glayout.width/2, game.GAME_HEIGHT/2-glayout.height-15);
promptFont.setColor(Color.DARK_GRAY);
glayout.setText(promptFont, promptText1);
promptFont.draw(game.batch, glayout, game.GAME_WIDTH/2-glayout.width/2, game.GAME_HEIGHT/2-glayout.height*4);
game.batch.draw(settingsIcon, settingsBtnX, settingsBtnY, 64, 64);
game.batch.end();
update(Gdx.graphics.getDeltaTime());
}
public void update(float delta) {
optionText1 = "Auto-Pause: " + game.autoPauseStr + " (P)";
if(Gdx.input.isTouched()) {
touchPos.set(Gdx.input.getX(), Gdx.input.getY(), 0);
camera.unproject(touchPos);
/*
if(touchPos.x >= bucketX && touchPos.x <= bucketX+64) {
if(touchPos.y >= bucketY && touchPos.y <= bucketY+64) {
game.score = 0;
game.missedDrops = 0;
if(game.gScr instanceof ClassicGame) {
game.setScreen(new ClassicGame(game));
} else if(game.gScr instanceof ZenGame) {
game.setScreen(new ZenGame(game));
}
dispose();
}
}
// */
if(touchPos.x >= bucketX/2 && touchPos.x <= bucketX/2+124) {
if(touchPos.y >= bucketY && touchPos.y <= bucketY+64) {
game.score = 0;
game.zenScore = 0;
game.zenTotal = 0;
game.missedDrops = 0;
game.gScr = new ClassicGame(game, (int)bucketX, false);
game.setScreen(new ClassicGame(game, (int)bucketX, true));
dispose();
}
}
if(touchPos.x >= bucketX*1.5f && touchPos.x <= bucketX*1.5f+64) {
if(touchPos.y >= bucketY && touchPos.y <= bucketY+64) {
game.score = 0;
game.zenScore = 0;
game.zenTotal = 0;
game.missedDrops = 0;
game.gScr = new ZenGame(game, (int)bucketX, false);
game.setScreen(new ZenGame(game, (int)bucketX, true));
dispose();
}
}
if(touchPos.x >= settingsBtnX && touchPos.x <= settingsBtnX+64) {
if(touchPos.y >= settingsBtnY && touchPos.y <= settingsBtnY+64) {
//System.out.println("Settings button triggered!");
game.gSettings = new SettingsScreen(game);
game.setScreen(game.gSettings);
dispose();
}
}
}
if(Gdx.input.isKeyJustPressed(Keys.P))
if(game.autoPause) game.autoPause = false; else game.autoPause = true;
camera.update();
}
@Override
public void resize(int width, int height) {
game.resize(width, height);
}
@Override
public void show() {}
@Override
public void hide() {}
@Override
public void pause() {}
@Override
public void resume() {}
@Override
public void dispose() {}
}