package projects.nerdybuzz.catchdrop; //import com.badlogic.gdx.graphics.g2d.BitmapFont.TextBounds; import com.badlogic.gdx.utils.TimeUtils; public class AchievementSystem { //private static int timeCounter = 3000; private static int effectTimer = 1000; public static String[][] achievements = { //{"Title", "Description"}, {"New Game", "Start a new game!"}, {"Fifty Nifty", "Catch 50 drops."}, {"Ten Tens", "Catch 100 drops."}, {"On a roll", "Catch 200 drops."}, {"Quantitative Water", "Catch 300 drops."}, {"Are you human?", "Catch 500 drops."}, {"Get a life!", "Catch a thousand drops."}, {"IT'S OVER 9000!!!", "Catch over nine-thousand drops."}, {"So... Thirsty...", "Catch no drops."}, {"It's Poisoned!", "Get poisoned from a poison drop."}, {"Got my toast!", "Catch the burnt toast."} }; //private static boolean achivementUnlocked; //private static String achivementTitle = ""; //private static String achivementDesc = ""; private static long nowTimeInMillis; private static long lastTimeInMillis; public static void giveAchievement(String id, int index) { CDGame.googleServices.unlockAchievement(id); //achivementUnlocked = true; //achivementTitle = achievements[index][0]; //achivementDesc = achievements[index][1]; } // This is kinda messed up... /* public static void drawAchivement(CDGame game, BitmapFont headingfont, BitmapFont titlefont) { TextBounds heading; TextBounds title; if(achivementUnlocked) { heading = headingfont.draw(game.batch, "Achivement Unlocked!", game.GAME_WIDTH/2, slideInEffect(0)); title = titlefont.draw(game.batch, achivementTitle, game.GAME_WIDTH/2, slideInEffect(10)); nowTimeInMillis = TimeUtils.nanosToMillis(TimeUtils.nanoTime()); if(lastTimeInMillis != nowTimeInMillis && !(timeCounter <= 0)) { timeCounter--; lastTimeInMillis = nowTimeInMillis; } if(timeCounter <= 0) { heading.set(null); title.set(null); } } } // */ public static float slideInEffect(float yDisplacement) { float y = 0; nowTimeInMillis = TimeUtils.nanosToMillis(TimeUtils.nanoTime()); if(lastTimeInMillis != nowTimeInMillis && !(effectTimer <= 0)) { effectTimer--; y+=0.1; lastTimeInMillis = nowTimeInMillis; } if(effectTimer <= 0) { y = 20 + yDisplacement; } return y; } public float slideOutEffect(float yDisplacement) { float y = 0; nowTimeInMillis = TimeUtils.nanosToMillis(TimeUtils.nanoTime()); if(lastTimeInMillis != nowTimeInMillis && !(effectTimer <= 0)) { effectTimer--; y-=0.1; lastTimeInMillis = nowTimeInMillis; } if(effectTimer <= 0) { y = 20 + yDisplacement; } return y; } }