package com.cardshifter.api.incoming; import com.cardshifter.api.messages.Message; /** * Request available targets for a specific action to be performed by an entity. * <p> * These in-game messages request a list of al available targets for a given action and entity. * The client uses this request in order to point out targets (hopefully with a visual aid such as highlighting targets) * that an entity (such as a creature card, or a player) can perform an action on (for example attack or enchant a card. */ public class RequestTargetsMessage extends Message { private final int gameId; private final int id; private final String action; /** Constructor. (no params) */ public RequestTargetsMessage() { this(0, 0, ""); } /** * Constructor. * @param gameId The Id of this game currently being played * @param id The Id of this entity which requests to perform an action * @param action The name of this action requested to be performed */ public RequestTargetsMessage(int gameId, int id, String action) { super("requestTargets"); this.gameId = gameId; this.id = id; this.action = action; } /** @return The Id of this game currently being played */ public int getGameId() { return gameId; } /** @return The Id of this entity which requests to perform an action */ public int getId() { return id; } /** @return The name of this action requested to be performed */ public String getAction() { return action; } }