package com.nj.augury.references;
public class Names {
public static final class Items
{
//Base Aspects
public static final String ASPECT_AIR = "aspectAir";
public static final String ASPECT_FIRE = "aspectFire";
public static final String ASPECT_ENTROPY = "aspectEntropy";
public static final String ASPECT_WATER = "aspectWater";
public static final String ASPECT_ORDER = "aspectOrder";
public static final String ASPECT_EARTH = "aspectEarth";
//Tier 1
public static final String ASPECT_FROST = "aspectFrost";
public static final String ASPECT_LIGHT = "aspectLight";
public static final String ASPECT_MOTION = "aspectMotion";
public static final String ASPECT_EXCHANGE = "aspectExchange";
public static final String ASPECT_ENERGY = "aspectEnergy";
public static final String ASPECT_WEATHER = "aspectWeather";
public static final String ASPECT_VOID = "aspectVoid";
public static final String ASPECT_POISON = "aspectPoison";
public static final String ASPECT_LIFE = "aspectLife";
public static final String ASPECT_CRYSTAL = "aspectCrystal";
//Tier 2
public static final String ASPECT_BEAST = "aspectBeast";
public static final String ASPECT_HUNGER = "aspectHunger";
public static final String ASPECT_PLANT = "aspectPlant";
public static final String ASPECT_JOURNEY = "aspectJourney";
public static final String ASPECT_SLIME = "aspectSlime";
public static final String ASPECT_METAL = "aspectMetal";
public static final String ASPECT_DEATH = "aspectDeath";
public static final String ASPECT_MAGIC = "aspectMagic";
public static final String ASPECT_HEAL = "aspectHeal";
public static final String ASPECT_DARKNESS = "aspectDarkness";
public static final String ASPECT_TRAP = "aspectTrap";
public static final String ASPECT_FLIGHT = "aspectFlight";
//Tier 3
public static final String ASPECT_ALIEN = "aspectAlien";
public static final String ASPECT_TREE = "aspectTree";
public static final String ASPECT_AURA = "aspectAura";
public static final String ASPECT_FLESH = "aspectFlesh";
public static final String ASPECT_UNDEAD = "aspectUndead";
public static final String ASPECT_SOUL = "aspectSoul";
public static final String ASPECT_TAINT = "aspectTaint";
//Tier 4
public static final String ASPECT_MIND = "aspectMind";
public static final String ASPECT_SENSES = "aspectSenses";
//Tier 5
public static final String ASPECT_MAN = "aspectMan";
//Tier 6
public static final String ASPECT_TOOL = "aspectTool";
public static final String ASPECT_GREED = "aspectGreed";
public static final String ASPECT_CROP = "aspectCrop";
public static final String ASPECT_MINE = "aspectMine";
//Tier 7
public static final String ASPECT_CRAFT = "aspectCraft";
public static final String ASPECT_MACHINE = "aspectMachine";
public static final String ASPECT_HARVEST = "aspectHarvest";
public static final String ASPECT_CLOTH = "aspectCloth";
public static final String ASPECT_WEAPON = "aspectWeapon";
public static final String ASPECT_ARMOR = "aspectArmor";
//Items
public static final String BOOK_AUGURY = "auguryBook";
}
public static final class Blocks
{
public static final String INFUSED_ASPECT_BLOCK_AIR = "infusedAspectBlockAir";
public static final String INFUSED_ASPECT_BLOCK_EARTH = "infusedAspectBlockEarth";
public static final String INFUSED_ASPECT_BLOCK_ENTROPY = "infusedAspectBlockEntropy";
public static final String INFUSED_ASPECT_BLOCK_FIRE = "infusedAspectBlockFire";
public static final String INFUSED_ASPECT_BLOCK_ORDER = "infusedAspectBlockOrder";
public static final String INFUSED_ASPECT_BLOCK_WATER = "infusedAspectBlockWater";
public static final String ALTERFORMER = "alterFormer";
public static final String ORE_ASPECT_FIRE = "oreAspectFire";
}
public static final class Tiles
{
public static final String MACHINE = "tileMachine";
}
public static final class Research
{
public static final String INTRODUCTION = "Introduction";
public static final String ASPECTS = "Aspects";
public static final String FIRE = "Fire";
public static final String EARTH = "Earth";
public static final String WATER = "Water";
public static final String AIR = "Air";
public static final String ORDER = "Order";
public static final String ENTROPY = "Entropy";
}
}