package com.nj.augury.references; public class Names { public static final class Items { //Base Aspects public static final String ASPECT_AIR = "aspectAir"; public static final String ASPECT_FIRE = "aspectFire"; public static final String ASPECT_ENTROPY = "aspectEntropy"; public static final String ASPECT_WATER = "aspectWater"; public static final String ASPECT_ORDER = "aspectOrder"; public static final String ASPECT_EARTH = "aspectEarth"; //Tier 1 public static final String ASPECT_FROST = "aspectFrost"; public static final String ASPECT_LIGHT = "aspectLight"; public static final String ASPECT_MOTION = "aspectMotion"; public static final String ASPECT_EXCHANGE = "aspectExchange"; public static final String ASPECT_ENERGY = "aspectEnergy"; public static final String ASPECT_WEATHER = "aspectWeather"; public static final String ASPECT_VOID = "aspectVoid"; public static final String ASPECT_POISON = "aspectPoison"; public static final String ASPECT_LIFE = "aspectLife"; public static final String ASPECT_CRYSTAL = "aspectCrystal"; //Tier 2 public static final String ASPECT_BEAST = "aspectBeast"; public static final String ASPECT_HUNGER = "aspectHunger"; public static final String ASPECT_PLANT = "aspectPlant"; public static final String ASPECT_JOURNEY = "aspectJourney"; public static final String ASPECT_SLIME = "aspectSlime"; public static final String ASPECT_METAL = "aspectMetal"; public static final String ASPECT_DEATH = "aspectDeath"; public static final String ASPECT_MAGIC = "aspectMagic"; public static final String ASPECT_HEAL = "aspectHeal"; public static final String ASPECT_DARKNESS = "aspectDarkness"; public static final String ASPECT_TRAP = "aspectTrap"; public static final String ASPECT_FLIGHT = "aspectFlight"; //Tier 3 public static final String ASPECT_ALIEN = "aspectAlien"; public static final String ASPECT_TREE = "aspectTree"; public static final String ASPECT_AURA = "aspectAura"; public static final String ASPECT_FLESH = "aspectFlesh"; public static final String ASPECT_UNDEAD = "aspectUndead"; public static final String ASPECT_SOUL = "aspectSoul"; public static final String ASPECT_TAINT = "aspectTaint"; //Tier 4 public static final String ASPECT_MIND = "aspectMind"; public static final String ASPECT_SENSES = "aspectSenses"; //Tier 5 public static final String ASPECT_MAN = "aspectMan"; //Tier 6 public static final String ASPECT_TOOL = "aspectTool"; public static final String ASPECT_GREED = "aspectGreed"; public static final String ASPECT_CROP = "aspectCrop"; public static final String ASPECT_MINE = "aspectMine"; //Tier 7 public static final String ASPECT_CRAFT = "aspectCraft"; public static final String ASPECT_MACHINE = "aspectMachine"; public static final String ASPECT_HARVEST = "aspectHarvest"; public static final String ASPECT_CLOTH = "aspectCloth"; public static final String ASPECT_WEAPON = "aspectWeapon"; public static final String ASPECT_ARMOR = "aspectArmor"; //Items public static final String BOOK_AUGURY = "auguryBook"; } public static final class Blocks { public static final String INFUSED_ASPECT_BLOCK_AIR = "infusedAspectBlockAir"; public static final String INFUSED_ASPECT_BLOCK_EARTH = "infusedAspectBlockEarth"; public static final String INFUSED_ASPECT_BLOCK_ENTROPY = "infusedAspectBlockEntropy"; public static final String INFUSED_ASPECT_BLOCK_FIRE = "infusedAspectBlockFire"; public static final String INFUSED_ASPECT_BLOCK_ORDER = "infusedAspectBlockOrder"; public static final String INFUSED_ASPECT_BLOCK_WATER = "infusedAspectBlockWater"; public static final String ALTERFORMER = "alterFormer"; public static final String ORE_ASPECT_FIRE = "oreAspectFire"; } public static final class Tiles { public static final String MACHINE = "tileMachine"; } public static final class Research { public static final String INTRODUCTION = "Introduction"; public static final String ASPECTS = "Aspects"; public static final String FIRE = "Fire"; public static final String EARTH = "Earth"; public static final String WATER = "Water"; public static final String AIR = "Air"; public static final String ORDER = "Order"; public static final String ENTROPY = "Entropy"; } }