package com.nj.augury.init; import com.nj.augury.item.ItemAspectAir; import com.nj.augury.item.ItemAspectAlien; import com.nj.augury.item.ItemAspectArmor; import com.nj.augury.item.ItemAspectAura; import com.nj.augury.item.ItemAspectBeast; import com.nj.augury.item.ItemAspectCloth; import com.nj.augury.item.ItemAspectCraft; import com.nj.augury.item.ItemAspectCrop; import com.nj.augury.item.ItemAspectCrystal; import com.nj.augury.item.ItemAspectDarkness; import com.nj.augury.item.ItemAspectDeath; import com.nj.augury.item.ItemAspectEarth; import com.nj.augury.item.ItemAspectEnergy; import com.nj.augury.item.ItemAspectEntropy; import com.nj.augury.item.ItemAspectExchange; import com.nj.augury.item.ItemAspectFire; import com.nj.augury.item.ItemAspectFlesh; import com.nj.augury.item.ItemAspectFlight; import com.nj.augury.item.ItemAspectFrost; import com.nj.augury.item.ItemAspectGreed; import com.nj.augury.item.ItemAspectHarvest; import com.nj.augury.item.ItemAspectHeal; import com.nj.augury.item.ItemAspectHunger; import com.nj.augury.item.ItemAspectJourney; import com.nj.augury.item.ItemAspectLife; import com.nj.augury.item.ItemAspectLight; import com.nj.augury.item.ItemAspectMachine; import com.nj.augury.item.ItemAspectMagic; import com.nj.augury.item.ItemAspectMan; import com.nj.augury.item.ItemAspectMetal; import com.nj.augury.item.ItemAspectMind; import com.nj.augury.item.ItemAspectMine; import com.nj.augury.item.ItemAspectMotion; import com.nj.augury.item.ItemAspectOrder; import com.nj.augury.item.ItemAspectPlant; import com.nj.augury.item.ItemAspectPoison; import com.nj.augury.item.ItemAspectSenses; import com.nj.augury.item.ItemAspectSlime; import com.nj.augury.item.ItemAspectSoul; import com.nj.augury.item.ItemAspectTaint; import com.nj.augury.item.ItemAspectTool; import com.nj.augury.item.ItemAspectTrap; import com.nj.augury.item.ItemAspectTree; import com.nj.augury.item.ItemAspectUndead; import com.nj.augury.item.ItemAspectVoid; import com.nj.augury.item.ItemAspectWater; import com.nj.augury.item.ItemAspectWeapon; import com.nj.augury.item.ItemAspectWeather; import com.nj.augury.item.ItemBookAugury; import com.nj.augury.item.ItemWrapper; import com.nj.augury.references.Names; import com.nj.augury.references.Reference; import cpw.mods.fml.common.registry.GameRegistry; @GameRegistry.ObjectHolder(Reference.MODID) public class ModItems { //public static final ItemWrapper codeName = new className(); //Base Aspects public static final ItemWrapper aspectAir = new ItemAspectAir(); public static final ItemWrapper aspectFire = new ItemAspectFire(); public static final ItemWrapper aspectEntropy = new ItemAspectEntropy(); public static final ItemWrapper aspectWater = new ItemAspectWater(); public static final ItemWrapper aspectOrder = new ItemAspectOrder(); public static final ItemWrapper aspectEarth = new ItemAspectEarth(); //Tier 1 public static final ItemWrapper aspectFrost = new ItemAspectFrost(); public static final ItemWrapper aspectLight = new ItemAspectLight(); public static final ItemWrapper aspectMotion = new ItemAspectMotion(); public static final ItemWrapper aspectExchange = new ItemAspectExchange(); public static final ItemWrapper aspectEnergy = new ItemAspectEnergy(); public static final ItemWrapper aspectWeather = new ItemAspectWeather(); public static final ItemWrapper aspectVoid = new ItemAspectVoid(); public static final ItemWrapper aspectPoison = new ItemAspectPoison(); public static final ItemWrapper aspectLife = new ItemAspectLife(); public static final ItemWrapper aspectCrystal = new ItemAspectCrystal(); //Tier 2 public static final ItemWrapper aspectBeast = new ItemAspectBeast(); public static final ItemWrapper aspectHunger = new ItemAspectHunger(); public static final ItemWrapper aspectPlant = new ItemAspectPlant(); public static final ItemWrapper aspectJourney = new ItemAspectJourney(); public static final ItemWrapper aspectSlime = new ItemAspectSlime(); public static final ItemWrapper aspectMetal = new ItemAspectMetal(); public static final ItemWrapper aspectDeath = new ItemAspectDeath(); public static final ItemWrapper aspectMagic = new ItemAspectMagic(); public static final ItemWrapper aspectHeal = new ItemAspectHeal(); public static final ItemWrapper aspectDarkness = new ItemAspectDarkness(); public static final ItemWrapper aspectTrap = new ItemAspectTrap(); public static final ItemWrapper aspectFlight = new ItemAspectFlight(); //Tier 3 public static final ItemWrapper aspectAlien = new ItemAspectAlien(); public static final ItemWrapper aspectTree = new ItemAspectTree(); public static final ItemWrapper aspectAura = new ItemAspectAura(); public static final ItemWrapper aspectFlesh = new ItemAspectFlesh(); public static final ItemWrapper aspectUndead = new ItemAspectUndead(); public static final ItemWrapper aspectSoul = new ItemAspectSoul(); public static final ItemWrapper aspectTaint = new ItemAspectTaint(); //Tier 4 public static final ItemWrapper aspectMind = new ItemAspectMind(); public static final ItemWrapper aspectSenses = new ItemAspectSenses(); //Tier 5 public static final ItemWrapper aspectMan = new ItemAspectMan(); //Tier 6 public static final ItemWrapper aspectTool = new ItemAspectTool(); public static final ItemWrapper aspectGreed = new ItemAspectGreed(); public static final ItemWrapper aspectCrop = new ItemAspectCrop(); public static final ItemWrapper aspectMine = new ItemAspectMine(); //Tier 7 public static final ItemWrapper aspectCraft = new ItemAspectCraft(); public static final ItemWrapper aspectMachine = new ItemAspectMachine(); public static final ItemWrapper aspectHarvest = new ItemAspectHarvest(); public static final ItemWrapper aspectCloth = new ItemAspectCloth(); public static final ItemWrapper aspectWeapon = new ItemAspectWeapon(); public static final ItemWrapper aspectArmor = new ItemAspectArmor(); //Items public static final ItemWrapper bookAugury = new ItemBookAugury(); public static void init() { //GameRegistry.registerItem(codeName, Names.Items.ItemName); //Base Aspects GameRegistry.registerItem(aspectAir, Names.Items.ASPECT_AIR); GameRegistry.registerItem(aspectFire, Names.Items.ASPECT_FIRE); GameRegistry.registerItem(aspectEntropy, Names.Items.ASPECT_ENTROPY); GameRegistry.registerItem(aspectWater, Names.Items.ASPECT_WATER); GameRegistry.registerItem(aspectOrder, Names.Items.ASPECT_ORDER); GameRegistry.registerItem(aspectEarth, Names.Items.ASPECT_EARTH); //Tier 1 GameRegistry.registerItem(aspectFrost, Names.Items.ASPECT_FROST); GameRegistry.registerItem(aspectLight, Names.Items.ASPECT_LIGHT); GameRegistry.registerItem(aspectMotion, Names.Items.ASPECT_MOTION); GameRegistry.registerItem(aspectExchange, Names.Items.ASPECT_EXCHANGE); GameRegistry.registerItem(aspectEnergy, Names.Items.ASPECT_ENERGY); GameRegistry.registerItem(aspectWeather, Names.Items.ASPECT_WEATHER); GameRegistry.registerItem(aspectVoid, Names.Items.ASPECT_VOID); GameRegistry.registerItem(aspectPoison, Names.Items.ASPECT_POISON); GameRegistry.registerItem(aspectLife, Names.Items.ASPECT_LIFE); GameRegistry.registerItem(aspectCrystal, Names.Items.ASPECT_CRYSTAL); //Tier 2 GameRegistry.registerItem(aspectBeast, Names.Items.ASPECT_BEAST); GameRegistry.registerItem(aspectHunger, Names.Items.ASPECT_HUNGER); GameRegistry.registerItem(aspectPlant, Names.Items.ASPECT_PLANT); GameRegistry.registerItem(aspectJourney, Names.Items.ASPECT_JOURNEY); GameRegistry.registerItem(aspectSlime, Names.Items.ASPECT_SLIME); GameRegistry.registerItem(aspectMetal, Names.Items.ASPECT_METAL); GameRegistry.registerItem(aspectDeath, Names.Items.ASPECT_DEATH); GameRegistry.registerItem(aspectMagic, Names.Items.ASPECT_MAGIC); GameRegistry.registerItem(aspectHeal, Names.Items.ASPECT_HEAL); GameRegistry.registerItem(aspectDarkness, Names.Items.ASPECT_DARKNESS); GameRegistry.registerItem(aspectTrap, Names.Items.ASPECT_TRAP); GameRegistry.registerItem(aspectFlight, Names.Items.ASPECT_FLIGHT); //Tier 3 GameRegistry.registerItem(aspectAlien, Names.Items.ASPECT_ALIEN); GameRegistry.registerItem(aspectTree, Names.Items.ASPECT_TREE); GameRegistry.registerItem(aspectAura, Names.Items.ASPECT_AURA); GameRegistry.registerItem(aspectFlesh, Names.Items.ASPECT_FLESH); GameRegistry.registerItem(aspectUndead, Names.Items.ASPECT_UNDEAD); GameRegistry.registerItem(aspectSoul, Names.Items.ASPECT_SOUL); GameRegistry.registerItem(aspectTaint, Names.Items.ASPECT_TAINT); //Tier 4 GameRegistry.registerItem(aspectMind, Names.Items.ASPECT_MIND); GameRegistry.registerItem(aspectSenses, Names.Items.ASPECT_SENSES); //Tier 5 GameRegistry.registerItem(aspectMan, Names.Items.ASPECT_MAN); //Tier 6 GameRegistry.registerItem(aspectTool, Names.Items.ASPECT_TOOL); GameRegistry.registerItem(aspectGreed, Names.Items.ASPECT_GREED); GameRegistry.registerItem(aspectCrop, Names.Items.ASPECT_CROP); GameRegistry.registerItem(aspectMine, Names.Items.ASPECT_MINE); //Tier 7 GameRegistry.registerItem(aspectCraft, Names.Items.ASPECT_CRAFT); GameRegistry.registerItem(aspectMachine, Names.Items.ASPECT_MACHINE); GameRegistry.registerItem(aspectHarvest, Names.Items.ASPECT_HARVEST); GameRegistry.registerItem(aspectCloth, Names.Items.ASPECT_CLOTH); GameRegistry.registerItem(aspectWeapon, Names.Items.ASPECT_WEAPON); GameRegistry.registerItem(aspectArmor, Names.Items.ASPECT_ARMOR); //Items GameRegistry.registerItem(bookAugury, Names.Items.BOOK_AUGURY); } }