package com.nj.augury.init; import com.nj.augury.block.BlockAlterFormer; import com.nj.augury.block.BlockInfusedAspectBlockAir; import com.nj.augury.block.BlockInfusedAspectBlockEarth; import com.nj.augury.block.BlockInfusedAspectBlockEntropy; import com.nj.augury.block.BlockInfusedAspectBlockFire; import com.nj.augury.block.BlockInfusedAspectBlockOrder; import com.nj.augury.block.BlockInfusedAspectBlockWater; import com.nj.augury.block.BlockWrapper; import com.nj.augury.block.BlockOreAspectFire; import com.nj.augury.references.Names; import com.nj.augury.references.Reference; import cpw.mods.fml.common.registry.GameRegistry; @GameRegistry.ObjectHolder(Reference.MODID) public class ModBlocks { //public static final BlockWapper codeName = new ClassName(); public static final BlockWrapper infusedAspectBlockAir = new BlockInfusedAspectBlockAir(); public static final BlockWrapper infusedAspectBlockEarth = new BlockInfusedAspectBlockEarth(); public static final BlockWrapper infusedAspectBlockEntropy = new BlockInfusedAspectBlockEntropy(); public static final BlockWrapper infusedAspectBlockFire = new BlockInfusedAspectBlockFire(); public static final BlockWrapper infusedAspectBlockOrder = new BlockInfusedAspectBlockOrder(); public static final BlockWrapper infusedAspectBlockWater = new BlockInfusedAspectBlockWater(); public static final BlockWrapper alterFormer = new BlockAlterFormer(); public static final BlockWrapper oreAspectFire = new BlockOreAspectFire(); public static void init() { //GameRegistry.registerBlock(codeName, Names.Blocks.blockname); GameRegistry.registerBlock(infusedAspectBlockAir, Names.Blocks.INFUSED_ASPECT_BLOCK_AIR); GameRegistry.registerBlock(infusedAspectBlockEarth, Names.Blocks.INFUSED_ASPECT_BLOCK_EARTH); GameRegistry.registerBlock(infusedAspectBlockEntropy, Names.Blocks.INFUSED_ASPECT_BLOCK_ENTROPY); GameRegistry.registerBlock(infusedAspectBlockFire, Names.Blocks.INFUSED_ASPECT_BLOCK_FIRE); GameRegistry.registerBlock(infusedAspectBlockOrder, Names.Blocks.INFUSED_ASPECT_BLOCK_ORDER); GameRegistry.registerBlock(infusedAspectBlockWater, Names.Blocks.INFUSED_ASPECT_BLOCK_WATER); GameRegistry.registerBlock(alterFormer, Names.Blocks.ALTERFORMER); GameRegistry.registerBlock(oreAspectFire, Names.Blocks.ORE_ASPECT_FIRE); } }