/* * ProGuard -- shrinking, optimization, obfuscation, and preverification * of Java bytecode. * * Copyright (c) 2002-2010 Eric Lafortune (eric@graphics.cornell.edu) * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package proguard.gui.splash; import java.awt.*; import java.awt.image.BufferedImage; /** * This Sprite encapsulates another Sprite, which is then buffered in an Image. * * @author Eric Lafortune */ public class BufferedSprite implements Sprite { private final int bufferX; private final int bufferY; private final Image bufferImage; private final Color backgroundColor; private final Sprite sprite; private final VariableInt x; private final VariableInt y; private long cachedTime = -1; /** * Creates a new BufferedSprite with an ABGR image. * @param bufferX the x offset of the buffer image. * @param bufferY the y offset of the buffer image. * @param width the width of the buffer image. * @param height the height of the buffer image. * @param sprite the Sprite that is painted in the buffer. * @param x the variable x ordinate of the image buffer for painting. * @param y the variable y ordinate of the image buffer for painting. * */ public BufferedSprite(int bufferX, int bufferY, int width, int height, Sprite sprite, VariableInt x, VariableInt y) { this(bufferX, bufferY, new BufferedImage(width, height, BufferedImage.TYPE_4BYTE_ABGR), null, sprite, x, y); } /** * Creates a new BufferedSprite with the given image. * @param bufferX the x offset of the buffer image. * @param bufferY the y offset of the buffer image. * @param bufferImage the Image that is used for the buffering. * @param backgroundColor the background color that is used for the buffer. * @param sprite the Sprite that is painted in the buffer. * @param x the variable x ordinate of the image buffer for * painting. * @param y the variable y ordinate of the image buffer for * painting. */ public BufferedSprite(int bufferX, int bufferY, Image bufferImage, Color backgroundColor, Sprite sprite, VariableInt x, VariableInt y) { this.bufferX = bufferX; this.bufferY = bufferY; this.bufferImage = bufferImage; this.backgroundColor = backgroundColor; this.sprite = sprite; this.x = x; this.y = y; } // Implementation for Sprite. public void paint(Graphics graphics, long time) { if (time != cachedTime) { Graphics bufferGraphics = bufferImage.getGraphics(); // Clear the background. if (backgroundColor != null) { Graphics2D bufferGraphics2D = (Graphics2D)bufferGraphics; bufferGraphics2D.setComposite(AlphaComposite.Clear); bufferGraphics.fillRect(0, 0, bufferImage.getWidth(null), bufferImage.getHeight(null)); bufferGraphics2D.setComposite(AlphaComposite.Src); } else { bufferGraphics.setColor(backgroundColor); bufferGraphics.fillRect(0, 0, bufferImage.getWidth(null), bufferImage.getHeight(null)); } // Set up the buffer graphics. bufferGraphics.translate(-bufferX, -bufferY); bufferGraphics.setColor(graphics.getColor()); bufferGraphics.setFont(graphics.getFont()); // Draw the sprite. sprite.paint(bufferGraphics, time); bufferGraphics.dispose(); cachedTime = time; } // Draw the buffer image. graphics.drawImage(bufferImage, bufferX + x.getInt(time), bufferY + y.getInt(time), null); } }