/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
package org.apache.usergrid.chop.api;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
/**
* Annotate Jukito enabled test classes with this annotation to run time based stress tests.
* The difference here is not the number of times your test runs but the amount of time for
* which your tests should run.
*/
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
public @interface TimeChop {
/**
* The amount of time to run the tests.
*
* @return the amount of time in milliseconds to run tests
*/
long time() default Constants.DEFAULT_TIME;
/**
* The number of threads to use for concurrent invocation per runner.
*
* @return the number of concurrent threads per runner
*/
int threads() default Constants.DEFAULT_THREADS;
/**
* Whether or not to perform a saturation test before running this test and
* use those discovered saturation parameters as overrides to the provided
* parameters.
*
* @return whether or not to run a preliminary saturation test
*/
boolean saturate() default Constants.DEFAULT_SATURATE;
/**
* This parameter allows you to introduce a delay between test iterations.
*
* @return the delay between test iterations in milliseconds
*/
long delay() default Constants.DEFAULT_DELAY;
}