/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ package org.apache.usergrid.chop.api; import java.lang.annotation.ElementType; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.lang.annotation.Target; /** * Annotate Jukito enabled test classes with this annotation to run time based stress tests. * The difference here is not the number of times your test runs but the amount of time for * which your tests should run. */ @Retention(RetentionPolicy.RUNTIME) @Target(ElementType.TYPE) public @interface TimeChop { /** * The amount of time to run the tests. * * @return the amount of time in milliseconds to run tests */ long time() default Constants.DEFAULT_TIME; /** * The number of threads to use for concurrent invocation per runner. * * @return the number of concurrent threads per runner */ int threads() default Constants.DEFAULT_THREADS; /** * Whether or not to perform a saturation test before running this test and * use those discovered saturation parameters as overrides to the provided * parameters. * * @return whether or not to run a preliminary saturation test */ boolean saturate() default Constants.DEFAULT_SATURATE; /** * This parameter allows you to introduce a delay between test iterations. * * @return the delay between test iterations in milliseconds */ long delay() default Constants.DEFAULT_DELAY; }