/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.catalina.tribes; import java.io.Serializable; /** * Channel interface<br> * A channel is a representation of a group of nodes all participating in some sort of * communication with each other.<br> * The channel is the main API class for Tribes, this is essentially the only class * that an application needs to be aware of. Through the channel the application can:<br> * 1. send messages<br> * 2. receive message (by registering a <code>ChannelListener</code><br> * 3. get all members of the group <code>getMembers()</code><br> * 4. receive notifications of members added and members disappeared by * registerering a <code>MembershipListener</code><br> * <br> * The channel has 5 major components:<br> * 1. Data receiver, with a built in thread pool to receive messages from other peers<br> * 2. Data sender, an implementation for sending data using NIO or java.io<br> * 3. Membership listener,listens for membership broadcasts<br> * 4. Membership broadcaster, broadcasts membership pings.<br> * 5. Channel interceptors, the ability to manipulate messages as they are sent or arrive<br><br> * The channel layout is: * <pre><code> * ChannelListener_1..ChannelListener_N MembershipListener_1..MembershipListener_N [Application Layer] * \ \ / / * \ \ / / * \ \ / / * \ \ / / * \ \ / / * \ \ / / * --------------------------------------- * | * | * Channel * | * ChannelInterceptor_1 * | [Channel stack] * ChannelInterceptor_N * | * Coordinator (implements MessageListener,MembershipListener,ChannelInterceptor) * -------------------- * / | \ * / | \ * / | \ * / | \ * / | \ * MembershipService ChannelSender ChannelReceiver [IO layer] * </code></pre> * * For example usage @see org.apache.catalina.tribes.group.GroupChannel * @author Filip Hanik * */ public interface Channel { /** * Start and stop sequences can be controlled by these constants * This allows you to start separate components of the channel <br> * DEFAULT - starts or stops all components in the channel * @see #start(int) * @see #stop(int) */ public static final int DEFAULT = 15; /** * Start and stop sequences can be controlled by these constants * This allows you to start separate components of the channel <br> * SND_RX_SEQ - starts or stops the data receiver. Start means opening a server socket * in case of a TCP implementation * @see #start(int) * @see #stop(int) */ public static final int SND_RX_SEQ = 1; /** * Start and stop sequences can be controlled by these constants * This allows you to start separate components of the channel <br> * SND_TX_SEQ - starts or stops the data sender. This should not open any sockets, * as sockets are opened on demand when a message is being sent * @see #start(int) * @see #stop(int) */ public static final int SND_TX_SEQ = 2; /** * Start and stop sequences can be controlled by these constants * This allows you to start separate components of the channel <br> * MBR_RX_SEQ - starts or stops the membership listener. In a multicast implementation * this will open a datagram socket and join a group and listen for membership messages * members joining * @see #start(int) * @see #stop(int) */ public static final int MBR_RX_SEQ = 4; /** * Start and stop sequences can be controlled by these constants * This allows you to start separate components of the channel <br> * MBR_TX_SEQ - starts or stops the membership broadcaster. In a multicast implementation * this will open a datagram socket and join a group and broadcast the local member information * @see #start(int) * @see #stop(int) */ public static final int MBR_TX_SEQ = 8; /** * Send options, when a message is sent, it can have an option flag * to trigger certain behavior. Most flags are used to trigger channel interceptors * as the message passes through the channel stack. <br> * However, there are five default flags that every channel implementation must implement<br> * SEND_OPTIONS_BYTE_MESSAGE - The message is a pure byte message and no marshalling or unmarshalling will * be performed.<br> * * @see #send(Member[], Serializable , int) * @see #send(Member[], Serializable, int, ErrorHandler) */ public static final int SEND_OPTIONS_BYTE_MESSAGE = 0x0001; /** * Send options, when a message is sent, it can have an option flag * to trigger certain behavior. Most flags are used to trigger channel interceptors * as the message passes through the channel stack. <br> * However, there are five default flags that every channel implementation must implement<br> * SEND_OPTIONS_USE_ACK - Message is sent and an ACK is received when the message has been received by the recipient<br> * If no ack is received, the message is not considered successful<br> * @see #send(Member[], Serializable , int) * @see #send(Member[], Serializable, int, ErrorHandler) */ public static final int SEND_OPTIONS_USE_ACK = 0x0002; /** * Send options, when a message is sent, it can have an option flag * to trigger certain behavior. Most flags are used to trigger channel interceptors * as the message passes through the channel stack. <br> * However, there are five default flags that every channel implementation must implement<br> * SEND_OPTIONS_SYNCHRONIZED_ACK - Message is sent and an ACK is received when the message has been received and * processed by the recipient<br> * If no ack is received, the message is not considered successful<br> * @see #send(Member[], Serializable , int) * @see #send(Member[], Serializable, int, ErrorHandler) */ public static final int SEND_OPTIONS_SYNCHRONIZED_ACK = 0x0004; /** * Send options, when a message is sent, it can have an option flag * to trigger certain behavior. Most flags are used to trigger channel interceptors * as the message passes through the channel stack. <br> * However, there are five default flags that every channel implementation must implement<br> * SEND_OPTIONS_ASYNCHRONOUS - Message is sent and an ACK is received when the message has been received and * processed by the recipient<br> * If no ack is received, the message is not considered successful<br> * @see #send(Member[], Serializable , int) * @see #send(Member[], Serializable, int, ErrorHandler) */ public static final int SEND_OPTIONS_ASYNCHRONOUS = 0x0008; /** * Send options, when a message is sent, it can have an option flag * to trigger certain behavior. Most flags are used to trigger channel interceptors * as the message passes through the channel stack. <br> * However, there are five default flags that every channel implementation must implement<br> * SEND_OPTIONS_SECURE - Message is sent over an encrypted channel<br> * @see #send(Member[], Serializable , int) * @see #send(Member[], Serializable, int, ErrorHandler) */ public static final int SEND_OPTIONS_SECURE = 0x0010; /** * Send options, when a message is sent, it can have an option flag * to trigger certain behavior. Most flags are used to trigger channel interceptors * as the message passes through the channel stack. <br> * However, there are five default flags that every channel implementation must implement<br> * SEND_OPTIONS_DEFAULT - the default sending options, just a helper variable. <br> * The default is <code>int SEND_OPTIONS_DEFAULT = SEND_OPTIONS_USE_ACK;</code><br> * @see #SEND_OPTIONS_USE_ACK * @see #send(Member[], Serializable , int) * @see #send(Member[], Serializable, int, ErrorHandler) */ public static final int SEND_OPTIONS_DEFAULT = SEND_OPTIONS_USE_ACK; /** * Adds an interceptor to the channel message chain. * @param interceptor ChannelInterceptor */ public void addInterceptor(ChannelInterceptor interceptor); /** * Starts up the channel. This can be called multiple times for individual services to start * The svc parameter can be the logical or value of any constants * @param svc int value of <BR> * DEFAULT - will start all services <BR> * MBR_RX_SEQ - starts the membership receiver <BR> * MBR_TX_SEQ - starts the membership broadcaster <BR> * SND_TX_SEQ - starts the replication transmitter<BR> * SND_RX_SEQ - starts the replication receiver<BR> * <b>Note:</b> In order for the membership broadcaster to * transmit the correct information, it has to be started after the replication receiver. * @throws ChannelException if a startup error occurs or the service is already started or an error occurs. */ public void start(int svc) throws ChannelException; /** * Shuts down the channel. This can be called multiple times for individual services to shutdown * The svc parameter can be the logical or value of any constants * @param svc int value of <BR> * DEFAULT - will shutdown all services <BR> * MBR_RX_SEQ - stops the membership receiver <BR> * MBR_TX_SEQ - stops the membership broadcaster <BR> * SND_TX_SEQ - stops the replication transmitter<BR> * SND_RX_SEQ - stops the replication receiver<BR> * @throws ChannelException if a startup error occurs or the service is already stopped or an error occurs. */ public void stop(int svc) throws ChannelException; /** * Send a message to one or more members in the cluster * @param destination Member[] - the destinations, can not be null or zero length, the reason for that * is that a membership change can occur and at that time the application is uncertain what group the message * actually got sent to. * @param msg Serializable - the message to send, has to be serializable, or a <code>ByteMessage</code> to * send a pure byte array * @param options int - sender options, see class documentation for each interceptor that is configured in order to trigger interceptors * @return a unique Id that identifies the message that is sent * @see ByteMessage * @see #SEND_OPTIONS_USE_ACK * @see #SEND_OPTIONS_ASYNCHRONOUS * @see #SEND_OPTIONS_SYNCHRONIZED_ACK */ public UniqueId send(Member[] destination, Serializable msg, int options) throws ChannelException; /** * Send a message to one or more members in the cluster * @param destination Member[] - the destinations, null or zero length means all * @param msg ClusterMessage - the message to send * @param options int - sender options, see class documentation * @param handler ErrorHandler - handle errors through a callback, rather than throw it * @return a unique Id that identifies the message that is sent * @exception ChannelException - if a serialization error happens. */ public UniqueId send(Member[] destination, Serializable msg, int options, ErrorHandler handler) throws ChannelException; /** * Sends a heart beat through the interceptor stacks * Use this method to alert interceptors and other components to * clean up garbage, timed out messages etc.<br> * If you application has a background thread, then you can save one thread, * by configuring your channel to not use an internal heartbeat thread * and invoking this method. * @see #setHeartbeat(boolean) */ public void heartbeat(); /** * Enables or disables internal heartbeat. * @param enable boolean - default value is implementation specific * @see #heartbeat() */ public void setHeartbeat(boolean enable); /** * Add a membership listener, will get notified when a new member joins, leaves or crashes * <br>If the membership listener implements the Heartbeat interface * the <code>heartbeat()</code> method will be invoked when the heartbeat runs on the channel * @param listener MembershipListener * @see MembershipListener */ public void addMembershipListener(MembershipListener listener); /** * Add a channel listener, this is a callback object when messages are received * <br>If the channel listener implements the Heartbeat interface * the <code>heartbeat()</code> method will be invoked when the heartbeat runs on the channel * @param listener ChannelListener * @see ChannelListener * @see Heartbeat */ public void addChannelListener(ChannelListener listener); /** * remove a membership listener, listeners are removed based on Object.hashCode and Object.equals * @param listener MembershipListener * @see MembershipListener */ public void removeMembershipListener(MembershipListener listener); /** * remove a channel listener, listeners are removed based on Object.hashCode and Object.equals * @param listener ChannelListener * @see ChannelListener */ public void removeChannelListener(ChannelListener listener); /** * Returns true if there are any members in the group, * this call is the same as <code>getMembers().length>0</code> * @return boolean - true if there are any members automatically discovered */ public boolean hasMembers() ; /** * Get all current group members * @return all members or empty array, never null */ public Member[] getMembers() ; /** * Return the member that represents this node. This is also the data * that gets broadcasted through the membership broadcaster component * @param incAlive - optimization, true if you want it to calculate alive time * since the membership service started. * @return Member */ public Member getLocalMember(boolean incAlive); /** * Returns the member from the membership service with complete and * recent data. Some implementations might serialize and send * membership information along with a message, and instead of sending * complete membership details, only send the primary identifier for the member * but not the payload or other information. When such message is received * the application can retrieve the cached member through this call.<br> * In most cases, this is not necessary. * @param mbr Member * @return Member */ public Member getMember(Member mbr); }