/**
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package bots.mctsbot.ai.opponentmodels;
import bots.mctsbot.ai.bots.bot.gametree.mcts.nodes.INode;
import bots.mctsbot.client.common.gamestate.GameState;
import bots.mctsbot.common.elements.player.PlayerId;
import bots.mctsbot.common.util.Pair;
import bots.mctsbot.common.util.Triple;
/**
* A collection of opponent models related to the same game.
*
* @author guy
*
*/
public interface OpponentModel {
Pair<Double, Double> getCheckBetProbabilities(GameState gameState, PlayerId actor);
Triple<Double, Double, Double> getFoldCallRaiseProbabilities(GameState gameState, PlayerId actor);
double[] getShowdownProbabilities(GameState gameState, PlayerId actor) throws UnsupportedOperationException;
void setChosenNode(INode node);
INode getChosenNode();
/**
* Assume the given game state permanently.
*/
void assumePermanently(GameState gameState);
/**
* Assume the given game state temporarily.
*/
void assumeTemporarily(GameState gameState);
/**
* Forget the last assumption.
*/
void forgetLastAssumption();
/**
* Get id of bot
*/
PlayerId getBotId();
// /**
// * Return a clone of opponentmodel
// */
// OpponentModel clone();
static interface Factory {
OpponentModel create(PlayerId bot);
}
}