/** * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ package bots.mctsbot.ai.opponentmodels; import bots.mctsbot.ai.bots.bot.gametree.mcts.nodes.INode; import bots.mctsbot.client.common.gamestate.GameState; import bots.mctsbot.common.elements.player.PlayerId; import bots.mctsbot.common.util.Pair; import bots.mctsbot.common.util.Triple; /** * A collection of opponent models related to the same game. * * @author guy * */ public interface OpponentModel { Pair<Double, Double> getCheckBetProbabilities(GameState gameState, PlayerId actor); Triple<Double, Double, Double> getFoldCallRaiseProbabilities(GameState gameState, PlayerId actor); double[] getShowdownProbabilities(GameState gameState, PlayerId actor) throws UnsupportedOperationException; void setChosenNode(INode node); INode getChosenNode(); /** * Assume the given game state permanently. */ void assumePermanently(GameState gameState); /** * Assume the given game state temporarily. */ void assumeTemporarily(GameState gameState); /** * Forget the last assumption. */ void forgetLastAssumption(); /** * Get id of bot */ PlayerId getBotId(); // /** // * Return a clone of opponentmodel // */ // OpponentModel clone(); static interface Factory { OpponentModel create(PlayerId bot); } }