/** * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ package bots.mctsbot.ai.bots.bot.gametree.search.nodevisitor; import bots.mctsbot.ai.bots.bot.gametree.action.ActionWrapper; import bots.mctsbot.ai.bots.bot.gametree.search.Distribution; import bots.mctsbot.ai.bots.bot.gametree.search.GameTreeNode; import bots.mctsbot.client.common.gamestate.GameState; import bots.mctsbot.common.elements.player.PlayerId; import bots.mctsbot.common.util.Pair; public interface NodeVisitor { void enterNode(Pair<ActionWrapper, GameTreeNode> node, double lowerBound); void leaveNode(Pair<ActionWrapper, GameTreeNode> node, Distribution distribution); void pruneSubTree(Pair<ActionWrapper, GameTreeNode> node, Distribution distribution, double lowerBound); void visitLeafNode(int winnings, double probability, int minWinnable, int maxWinnable); void callOpponentModel(); public static interface Factory { NodeVisitor create(GameState gameState, PlayerId actor); } }