/***************************************************************** JADE - Java Agent DEvelopment Framework is a framework to develop multi-agent systems in compliance with the FIPA specifications. Copyright (C) 2000 CSELT S.p.A. GNU Lesser General Public License This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, version 2.1 of the License. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *****************************************************************/ package jade.core.behaviours; //#CUSTOM_EXCLUDE_FILE import jade.util.leap.*; import jade.core.Agent; /** An abstract superclass for behaviours composed by many parts. This class holds inside a number of <b><em>children behaviours</em></b>. When a <code>CompositeBehaviour</code> receives it execution quantum from the agent scheduler, it executes one of its children according to some policy. This class must be extended to provide the actual scheduling policy to apply when running children behaviours. @see jade.core.behaviours.SequentialBehaviour @see jade.core.behaviours.ParallelBehaviour @see jade.core.behaviours.FSMBehaviour @author Giovanni Rimassa - Universita' di Parma @author Giovanni Caire - TILAB @version $Date: 2008-10-08 15:14:15 +0200 (mer, 08 ott 2008) $ $Revision: 6050 $ */ public abstract class CompositeBehaviour extends Behaviour { /** This variable marks the state when no child-behaviour has been run yet. */ private boolean starting = true; /** This variable marks the state when all child-behaviours have been run. */ private boolean finished = false; private boolean currentDone; private int currentResult; //#APIDOC_EXCLUDE_BEGIN protected boolean currentExecuted; //#APIDOC_EXCLUDE_END /** Default constructor, does not set the owner agent. */ protected CompositeBehaviour() { super(); } /** This constructor sets the owner agent. @param a The agent this behaviour belongs to. */ protected CompositeBehaviour(Agent a) { super(a); } /** Executes this <code>CompositeBehaviour</code>. This method executes children according to the scheduling policy defined by concrete subclasses that implements the <code>scheduleFirst()</code> and <code>scheduleNext()</code> methods. */ public final void action() { if(starting) { scheduleFirst(); starting = false; } else { if (currentExecuted) { scheduleNext(currentDone, currentResult); } } currentExecuted = false; // Get the current child Behaviour current = getCurrent(); currentDone = false; currentResult = 0; if (current != null) { if (current.isRunnable()) { // Execute the current child current.actionWrapper(); currentExecuted = true; // If it is done --> call its onEnd() method if (current.done()) { currentDone = true; currentResult = current.onEnd(); } // Check if this CompositeBehaviour is finished finished = checkTermination(currentDone, currentResult); } else { // The currently scheduled child is not runnable --> This // Composite behaviour must block too and notify upwards myEvent.init(false, NOTIFY_UP); super.handle(myEvent); } } else { // There are no children to execute finished = true; } } /** Checks whether this behaviour has terminated. @return <code>true</code> if this <code>CompositeBehaviour</code> has finished executing, <code>false</code>otherwise. */ public final boolean done() { return (finished); } /** * This method schedules the first child to be executed */ protected abstract void scheduleFirst(); /** * This method schedules the next child to be executed * @param currentDone a flag indicating whether the just executed * child has completed or not. * @param currentResult the termination value (as returned by * <code>onEnd()</code>) of the just executed child in the case this * child has completed (otherwise this parameter is meaningless) */ protected abstract void scheduleNext(boolean currentDone, int currentResult); /** * This methods is called after the execution of each child * in order to check whether the <code>CompositeBehaviour</code> * should terminate. * @param currentDone a flag indicating whether the just executed * child has completed or not. * @param currentResult the termination value (as returned by * <code>onEnd()</code>) of the just executed child in the case this * child has completed (otherwise this parameter is meaningless) * @return true if the <code>CompositeBehaviour</code> * should terminate. false otherwise. */ protected abstract boolean checkTermination(boolean currentDone, int currentResult); /** * This method returns the child behaviour currently * scheduled for execution */ protected abstract Behaviour getCurrent(); /** * This method returns a Collection view of the children of * this <code>CompositeBehaviour</code> */ public abstract Collection getChildren(); //#APIDOC_EXCLUDE_BEGIN /** * This method is used internally by the framework. Developer should not call or redefine it. */ protected void handleBlockEvent() { // Notify upwards super.handleBlockEvent(); // Then notify downwards myEvent.init(false, NOTIFY_DOWN); handle(myEvent); } /** * This method is used internally by the framework. Developer should not call or redefine it. */ public void handleRestartEvent() { // Notify downwards myEvent.init(true, NOTIFY_DOWN); handle(myEvent); // Then notify upwards super.handleRestartEvent(); } //#APIDOC_EXCLUDE_END /** Puts a <code>CompositeBehaviour</code> back in initial state. The internal state is cleaned up and <code>reset()</code> is recursively called for each child behaviour. */ public void reset() { resetChildren(); starting = true; finished = false; super.reset(); } protected void resetChildren() { Collection c = getChildren(); if (c != null) { Iterator it = c.iterator(); while (it.hasNext()) { Behaviour b = (Behaviour) it.next(); b.reset(); } } } /** Associates this behaviour with the agent it belongs to. Overrides the method in the base class to propagate the setting to all children. @param a The agent this behaviour belongs to. @see jade.core.behaviours.Behaviour#setAgent(Agent a) */ public void setAgent(Agent a) { Collection c = getChildren(); if (c != null) { Iterator it = c.iterator(); while (it.hasNext()) { Behaviour b = (Behaviour) it.next(); b.setAgent(a); } } super.setAgent(a); } //#APIDOC_EXCLUDE_BEGIN protected void registerAsChild(Behaviour b) { b.setParent(this); } //#APIDOC_EXCLUDE_END }