/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package peasy.org.apache.commons.math.geometry; /** * This class is a utility representing a rotation order specification for * Cardan or Euler angles specification. * * This class cannot be instanciated by the user. He can only use one of the * twelve predefined supported orders as an argument to either the * {@link Rotation#Rotation(RotationOrder,double,double,double)} constructor or * the {@link Rotation#getAngles} method. * * @version $Revision: 620312 $ $Date: 2008-02-10 12:28:59 -0700 (Sun, 10 Feb * 2008) $ * @since 1.2 */ public final class RotationOrder { /** * Private constructor. This is a utility class that cannot be instantiated * by the user, so its only constructor is private. * * @param name * name of the rotation order * @param a1 * axis of the first rotation * @param a2 * axis of the second rotation * @param a3 * axis of the third rotation */ private RotationOrder(final String name, final Vector3D a1, final Vector3D a2, final Vector3D a3) { this.name = name; this.a1 = a1; this.a2 = a2; this.a3 = a3; } /** * Get a string representation of the instance. * * @return a string representation of the instance (in fact, its name) */ public String toString() { return name; } /** * Get the axis of the first rotation. * * @return axis of the first rotation */ public Vector3D getA1() { return a1; } /** * Get the axis of the second rotation. * * @return axis of the second rotation */ public Vector3D getA2() { return a2; } /** * Get the axis of the second rotation. * * @return axis of the second rotation */ public Vector3D getA3() { return a3; } /** * Set of Cardan angles. this ordered set of rotations is around X, then * around Y, then around Z */ public static final RotationOrder XYZ = new RotationOrder("XYZ", Vector3D.plusI, Vector3D.plusJ, Vector3D.plusK); /** * Set of Cardan angles. this ordered set of rotations is around X, then * around Z, then around Y */ public static final RotationOrder XZY = new RotationOrder("XZY", Vector3D.plusI, Vector3D.plusK, Vector3D.plusJ); /** * Set of Cardan angles. this ordered set of rotations is around Y, then * around X, then around Z */ public static final RotationOrder YXZ = new RotationOrder("YXZ", Vector3D.plusJ, Vector3D.plusI, Vector3D.plusK); /** * Set of Cardan angles. this ordered set of rotations is around Y, then * around Z, then around X */ public static final RotationOrder YZX = new RotationOrder("YZX", Vector3D.plusJ, Vector3D.plusK, Vector3D.plusI); /** * Set of Cardan angles. this ordered set of rotations is around Z, then * around X, then around Y */ public static final RotationOrder ZXY = new RotationOrder("ZXY", Vector3D.plusK, Vector3D.plusI, Vector3D.plusJ); /** * Set of Cardan angles. this ordered set of rotations is around Z, then * around Y, then around X */ public static final RotationOrder ZYX = new RotationOrder("ZYX", Vector3D.plusK, Vector3D.plusJ, Vector3D.plusI); /** * Set of Euler angles. this ordered set of rotations is around X, then * around Y, then around X */ public static final RotationOrder XYX = new RotationOrder("XYX", Vector3D.plusI, Vector3D.plusJ, Vector3D.plusI); /** * Set of Euler angles. this ordered set of rotations is around X, then * around Z, then around X */ public static final RotationOrder XZX = new RotationOrder("XZX", Vector3D.plusI, Vector3D.plusK, Vector3D.plusI); /** * Set of Euler angles. this ordered set of rotations is around Y, then * around X, then around Y */ public static final RotationOrder YXY = new RotationOrder("YXY", Vector3D.plusJ, Vector3D.plusI, Vector3D.plusJ); /** * Set of Euler angles. this ordered set of rotations is around Y, then * around Z, then around Y */ public static final RotationOrder YZY = new RotationOrder("YZY", Vector3D.plusJ, Vector3D.plusK, Vector3D.plusJ); /** * Set of Euler angles. this ordered set of rotations is around Z, then * around X, then around Z */ public static final RotationOrder ZXZ = new RotationOrder("ZXZ", Vector3D.plusK, Vector3D.plusI, Vector3D.plusK); /** * Set of Euler angles. this ordered set of rotations is around Z, then * around Y, then around Z */ public static final RotationOrder ZYZ = new RotationOrder("ZYZ", Vector3D.plusK, Vector3D.plusJ, Vector3D.plusK); /** Name of the rotations order. */ private final String name; /** Axis of the first rotation. */ private final Vector3D a1; /** Axis of the second rotation. */ private final Vector3D a2; /** Axis of the third rotation. */ private final Vector3D a3; }