/*
* The MIT License (MIT)
*
* Copyright (c) 2013 Goran Mrzljak
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.turbogerm.helljump.game.items;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.math.Circle;
import com.badlogic.gdx.math.Intersector;
import com.badlogic.gdx.math.Rectangle;
import com.turbogerm.helljump.dataaccess.ItemData;
import com.turbogerm.helljump.resources.ResourceNames;
final class SignetItem extends ItemBase {
private static final float ROTATION_SPEED = 60.0f;
private final Circle mCollisionCircle;
public SignetItem(ItemData itemData, int startStep, AssetManager assetManager) {
super(itemData, ResourceNames.ITEM_SIGNET_IMAGE_NAME, startStep, assetManager);
mCollisionCircle = new Circle();
setPickedUpText("");
updatePositionImpl();
}
@Override
protected void updateImpl(float delta) {
mSprite.rotate(ROTATION_SPEED * delta);
}
@Override
protected void updatePositionImpl() {
mSprite.setPosition(mPosition.x, mPosition.y);
mCollisionCircle.set(mPosition.x + mRadius, mPosition.y + mRadius, mRadius);
}
@Override
public boolean isCollision(Rectangle rect) {
return Intersector.overlapCircleRectangle(mCollisionCircle, rect);
}
@Override
public int getEffect() {
return SIGNET_EFFECT;
}
@Override
public Object getValue() {
return null;
}
}