/* * The MIT License (MIT) * * Copyright (c) 2013 Goran Mrzljak * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.turbogerm.helljump.game.character.graphics; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.turbogerm.helljump.resources.ResourceNames; public final class CharacterEyesGraphicsFart extends CharacterGraphicsBase { private static final float OPENED_OFFSET_X = 0.15f; private static final float OPENED_OFFSET_Y = 0.66f; private static final float OPENED_WIDTH = 0.7f; private static final float OPENED_HEIGHT = 0.3f; private static final float CLOSED_OFFSET_X = 0.15f; private static final float CLOSED_OFFSET_Y = 0.74f; private static final float CLOSED_WIDTH = 0.7f; private static final float CLOSED_HEIGHT = 0.25f; private static final float CLOSED_DURATION = 0.3f; private static final Color DEFAULT_COLOR; private final Sprite mOpenedSprite; private final Sprite mClosedSprite; private float mClosedElapsed; static { DEFAULT_COLOR = new Color(1.0f, 0.5f, 0.0f, 1.0f); } public CharacterEyesGraphicsFart(AssetManager assetManager) { TextureAtlas atlas = assetManager.get(ResourceNames.CHARACTER_ATLAS); mOpenedSprite = atlas.createSprite(ResourceNames.CHARACTER_EYES_FART_OPENED_IMAGE_NAME); mOpenedSprite.setSize(OPENED_WIDTH, OPENED_HEIGHT); mOpenedSprite.setColor(DEFAULT_COLOR); mClosedSprite = atlas.createSprite(ResourceNames.CHARACTER_EYES_FART_CLOSED_IMAGE_NAME); mClosedSprite.setSize(CLOSED_WIDTH, CLOSED_HEIGHT); mClosedSprite.setColor(DEFAULT_COLOR); } @Override public void update(float delta) { if (mClosedElapsed < CLOSED_DURATION) { mClosedElapsed += delta; } } @Override public void reset() { mClosedElapsed = CLOSED_DURATION; } @Override public void render(SpriteBatch batch, Vector2 characterPosition) { if (mClosedElapsed < CLOSED_DURATION) { mClosedSprite.setPosition(characterPosition.x + CLOSED_OFFSET_X, characterPosition.y + CLOSED_OFFSET_Y); mClosedSprite.draw(batch); } else { mOpenedSprite.setPosition(characterPosition.x + OPENED_OFFSET_X, characterPosition.y + OPENED_OFFSET_Y); mOpenedSprite.draw(batch); } } public void closeEyes() { mClosedElapsed = 0.0f; } }