/* * The MIT License (MIT) * * Copyright (c) 2013 Goran Mrzljak * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.turbogerm.helljump.game.enemies; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.math.Intersector; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; import com.turbogerm.helljump.dataaccess.EnemyData; import com.turbogerm.helljump.resources.ResourceNames; final class ImpEnemy extends EnemyBase { private static final float SIN_AMPLITUDE = 0.2f; private static final float SIN_PERIOD = 0.5f; private static final float COLLISION_PADDING_FRONT = 0.55f; private static final float COLLISION_PADDING = 0.05f; private final float mSpeed; private final float mRange; private final float mLeftLimit; private final float mRightLimit; private boolean mIsRightMovement; private final Vector2 mInitialPosition; private final Vector2 mPosition; private float mSinTime; private final Rectangle mCollisionRect; public ImpEnemy(EnemyData enemyData, int startStep, AssetManager assetManager) { super(enemyData, ResourceNames.ENEMY_IMP_IMAGE_NAME, startStep, assetManager); mInitialPosition = enemyData.getPosition(startStep); mSpeed = Float.parseFloat(enemyData.getProperty(EnemyData.SPEED_PROPERTY)); mRange = Float.parseFloat(enemyData.getProperty(EnemyData.RANGE_PROPERTY)); mLeftLimit = mInitialPosition.x; mRightLimit = mInitialPosition.x + mRange; mIsRightMovement = true; mPosition = new Vector2(mInitialPosition); mSprite.flip(true, false); mSinTime = 0.0f; float x = mSprite.getX() + COLLISION_PADDING; float y = mSprite.getY() + COLLISION_PADDING; float width = mSprite.getWidth() - COLLISION_PADDING - COLLISION_PADDING_FRONT; float height = mSprite.getHeight() - 2.0f * COLLISION_PADDING; mCollisionRect = new Rectangle(x, y, width, height); } @Override public void update(float delta) { float travelled = mSpeed * delta; if (!mIsRightMovement) { travelled = -travelled; } changePosition(travelled); mSinTime = (mSinTime + delta) % SIN_PERIOD; mPosition.y = mInitialPosition.y + MathUtils.sinDeg(mSinTime / SIN_PERIOD * 360.0f) * SIN_AMPLITUDE; mSprite.setPosition(mPosition.x, mPosition.y); if (mIsRightMovement) { mCollisionRect.setX(mPosition.x + COLLISION_PADDING); } else { mCollisionRect.setX(mPosition.x + COLLISION_PADDING_FRONT); } mCollisionRect.setY(mPosition.y + COLLISION_PADDING); } @Override public boolean isCollision(Rectangle rect) { return Intersector.overlapRectangles(rect, mCollisionRect); } private void changePosition(float change) { mPosition.x += change; if (mPosition.x <= mLeftLimit) { mIsRightMovement = true; mSprite.flip(true, false); } else if (mPosition.x >= mRightLimit) { mIsRightMovement = false; mSprite.flip(true, false); } mPosition.x = MathUtils.clamp(mPosition.x, mLeftLimit, mRightLimit); } }