/* * The MIT License (MIT) * * Copyright (c) 2013 Goran Mrzljak * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.turbogerm.helljump.game.character.states; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.audio.Sound; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Vector2; import com.turbogerm.germlibrary.util.ColorInterpolator; import com.turbogerm.helljump.game.character.graphics.CharacterBodyGraphics; import com.turbogerm.helljump.game.character.graphics.CharacterEyesGraphicsStunned; import com.turbogerm.helljump.game.character.graphics.CharacterHeadGraphics; import com.turbogerm.helljump.resources.ResourceNames; final class DyingFireCharacterState extends CharacterStateBase { private static final float CHARRING_DURATION = 2.0f; private static final float CHARRED_DURATION = 1.0f; private static final float DYING_TOTAL_DURATION = CHARRING_DURATION + CHARRED_DURATION; private static final Color CHARRED_COLOR; private final CharacterBodyGraphics mCharacterBodyGraphics; private final CharacterHeadGraphics mCharacterHeadGraphics; private final CharacterEyesGraphicsStunned mCharacterEyesGraphics; private float mDyingElapsed; private final ColorInterpolator mColorInterpolator; private final Sound mFireSound; static { CHARRED_COLOR = new Color(0.0f, 0.0f, 0.0f, 1.0f); } public DyingFireCharacterState(CharacterStateManager characterStateManager, AssetManager assetManager) { super(characterStateManager); mCharacterBodyGraphics = new CharacterBodyGraphics(assetManager); mCharacterHeadGraphics = new CharacterHeadGraphics(assetManager); mCharacterEyesGraphics = new CharacterEyesGraphicsStunned(assetManager); mColorInterpolator = new ColorInterpolator(); mFireSound = assetManager.get(ResourceNames.SOUND_FIRE); } @Override public void reset() { mCharacterBodyGraphics.reset(); mCharacterHeadGraphics.reset(); mCharacterEyesGraphics.reset(); mDyingElapsed = 0.0f; } @Override public void update(CharacterStateUpdateData updateData) { if (mDyingElapsed >= DYING_TOTAL_DURATION) { changeState(CharacterStateManager.FINISHED_CHARACTER_STATE); return; } mDyingElapsed += updateData.delta; float charringFraction = MathUtils.clamp(mDyingElapsed / CHARRED_DURATION, 0.0f, 1.0f); mCharacterBodyGraphics.setColor(mColorInterpolator.interpolateColor( CharacterBodyGraphics.DEFAULT_COLOR, CHARRED_COLOR, charringFraction)); mCharacterHeadGraphics.setColor(mColorInterpolator.interpolateColor( CharacterHeadGraphics.DEFAULT_COLOR, CHARRED_COLOR, charringFraction)); mCharacterEyesGraphics.update(updateData.delta); } @Override public void render(CharacterStateRenderData renderData) { SpriteBatch batch = renderData.batch; Vector2 position = renderData.characterPosition; mCharacterBodyGraphics.render(batch, position); mCharacterHeadGraphics.render(batch, position); mCharacterEyesGraphics.render(batch, position); } @Override public void start(CharacterStateChangeData changeData) { mFireSound.play(); } @Override public void end() { mFireSound.stop(); } }