/* * The MIT License (MIT) * * Copyright (c) 2013 Goran Mrzljak * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.turbogerm.helljump.game.enemies; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; import com.turbogerm.germlibrary.util.GameUtils; import com.turbogerm.helljump.dataaccess.EnemyData; import com.turbogerm.helljump.game.GameAreaUtils; import com.turbogerm.helljump.resources.ResourceNames; public abstract class EnemyBase { protected final Sprite mSprite; private final String mType; public EnemyBase(EnemyData enemyData, String imageName, int startStep, AssetManager assetManager) { Vector2 initialPosition = enemyData.getPosition(startStep); mType = enemyData.getType(); TextureAtlas atlas = assetManager.get(ResourceNames.ENEMIES_ATLAS); mSprite = atlas.createSprite(imageName); mSprite.setPosition(initialPosition.x, initialPosition.y); GameUtils.multiplySpriteSize(mSprite, GameAreaUtils.PIXEL_TO_METER); GameUtils.setSpriteOriginCenter(mSprite); } public void update(float delta) { } public void render(SpriteBatch batch) { mSprite.draw(batch); } public boolean isCollision(Rectangle rect) { return false; } public String getType() { return mType; } }