/*
* The MIT License (MIT)
*
* Copyright (c) 2013 Goran Mrzljak
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.turbogerm.helljump.game.enemies;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.turbogerm.germlibrary.util.GameUtils;
import com.turbogerm.helljump.dataaccess.EnemyData;
import com.turbogerm.helljump.game.GameAreaUtils;
import com.turbogerm.helljump.resources.ResourceNames;
public abstract class EnemyBase {
protected final Sprite mSprite;
private final String mType;
public EnemyBase(EnemyData enemyData, String imageName, int startStep, AssetManager assetManager) {
Vector2 initialPosition = enemyData.getPosition(startStep);
mType = enemyData.getType();
TextureAtlas atlas = assetManager.get(ResourceNames.ENEMIES_ATLAS);
mSprite = atlas.createSprite(imageName);
mSprite.setPosition(initialPosition.x, initialPosition.y);
GameUtils.multiplySpriteSize(mSprite, GameAreaUtils.PIXEL_TO_METER);
GameUtils.setSpriteOriginCenter(mSprite);
}
public void update(float delta) {
}
public void render(SpriteBatch batch) {
mSprite.draw(batch);
}
public boolean isCollision(Rectangle rect) {
return false;
}
public String getType() {
return mType;
}
}