/*
* Geotoolkit - An Open Source Java GIS Toolkit
* http://www.geotoolkit.org
*
* (C) 2015, Geomatys
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*/
package org.geotoolkit.tms.xml.v100;
import java.util.ArrayList;
import java.util.List;
import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlElement;
import javax.xml.bind.annotation.XmlType;
/**
* <p>Java class for TileMapsType complex type.
*
* <p>The following schema fragment specifies the expected content contained within this class.
*
* <pre>
* <complexType name="TileMapsType">
* <complexContent>
* <restriction base="{http://www.w3.org/2001/XMLSchema}anyType">
* <sequence>
* <element ref="{}TileMap" maxOccurs="unbounded" minOccurs="0"/>
* </sequence>
* </restriction>
* </complexContent>
* </complexType>
* </pre>
*
*
*/
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "TileMapsType", propOrder = {
"tileMap"
})
public class TileMapsType {
@XmlElement(name = "TileMap")
protected List<TileMap> tileMap;
/**
* Gets the value of the tileMap property.
*
* <p>
* This accessor method returns a reference to the live list,
* not a snapshot. Therefore any modification you make to the
* returned list will be present inside the JAXB object.
* This is why there is not a <CODE>set</CODE> method for the tileMap property.
*
* <p>
* For example, to add a new item, do as follows:
* <pre>
* getTileMap().add(newItem);
* </pre>
*
*
* <p>
* Objects of the following type(s) are allowed in the list
* {@link TileMap }
*
*
*/
public List<TileMap> getTileMap() {
if (tileMap == null) {
tileMap = new ArrayList<TileMap>();
}
return this.tileMap;
}
}