/* * Geotoolkit - An Open Source Java GIS Toolkit * http://www.geotoolkit.org * * (C) 2015, Geomatys * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. */ package org.geotoolkit.tms.xml.v100; import java.util.ArrayList; import java.util.List; import javax.xml.bind.annotation.XmlAccessType; import javax.xml.bind.annotation.XmlAccessorType; import javax.xml.bind.annotation.XmlElement; import javax.xml.bind.annotation.XmlType; /** * <p>Java class for TileMapsType complex type. * * <p>The following schema fragment specifies the expected content contained within this class. * * <pre> * <complexType name="TileMapsType"> * <complexContent> * <restriction base="{http://www.w3.org/2001/XMLSchema}anyType"> * <sequence> * <element ref="{}TileMap" maxOccurs="unbounded" minOccurs="0"/> * </sequence> * </restriction> * </complexContent> * </complexType> * </pre> * * */ @XmlAccessorType(XmlAccessType.FIELD) @XmlType(name = "TileMapsType", propOrder = { "tileMap" }) public class TileMapsType { @XmlElement(name = "TileMap") protected List<TileMap> tileMap; /** * Gets the value of the tileMap property. * * <p> * This accessor method returns a reference to the live list, * not a snapshot. Therefore any modification you make to the * returned list will be present inside the JAXB object. * This is why there is not a <CODE>set</CODE> method for the tileMap property. * * <p> * For example, to add a new item, do as follows: * <pre> * getTileMap().add(newItem); * </pre> * * * <p> * Objects of the following type(s) are allowed in the list * {@link TileMap } * * */ public List<TileMap> getTileMap() { if (tileMap == null) { tileMap = new ArrayList<TileMap>(); } return this.tileMap; } }