/* * Geotoolkit - An Open Source Java GIS Toolkit * http://www.geotoolkit.org * * (C) 2013, Geomatys * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. */ package org.geotoolkit.display3d.scene.component; import com.jogamp.common.nio.Buffers; import com.jogamp.opengl.GL; import com.jogamp.opengl.GL2; import com.jogamp.opengl.GLAutoDrawable; import com.jogamp.opengl.GLException; import java.util.List; import org.geotoolkit.display3d.Map3D; /** * @author Thomas Rouby (Geomatys) */ public class Line3D extends ColoredObject3D { private boolean closed = false; public Line3D(Map3D map, List<? extends Object> points, float[] color){ this(map,points); this.setColor(color); } public Line3D(Map3D map, List<? extends Object> points){ super(map); this.setVertices(points); } public Line3D(Line3D orig){ super(orig); this.closed = orig.closed; } private void createIndices(){ final int indicesLength = this.getNumVertex(); if (this.getNumIndices() != indicesLength){ final int[] indices = new int[indicesLength]; for (int i=0; i<indicesLength; i++){ indices[i] = i; } this.indicesb = Buffers.newDirectIntBuffer(indices); } } @Override public void setVertices(float[] vertices) { super.setVertices(vertices); createIndices(); } @Override public void setVertices(List<? extends Object> points) { super.setVertices(points); createIndices(); } @Override public void setVertex(Object _point) { super.setVertex(_point); createIndices(); } @Override protected void drawInternal(GLAutoDrawable glDrawable) throws GLException { final GL gl = glDrawable.getGL(); if (gl.isGL2()) { final GL2 gl2 = gl.getGL2(); if (this.getNumIndices() == this.getNumVertex() && this.getNumVertex() > 0) { gl2.glDisable(GL.GL_TEXTURE_2D); gl2.glEnable(GL.GL_BLEND); gl2.glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_FILL); gl2.glColor4f(this.getColor()[0], this.getColor()[1], this.getColor()[2], this.getColor()[3]); gl2.glEnableClientState(GL2.GL_VERTEX_ARRAY); gl2.glVertexPointer(3, GL.GL_FLOAT, 0, this.verticesb.rewind()); if (closed) { gl2.glDrawElements(GL2.GL_LINE_LOOP, this.getNumIndices(), GL2.GL_UNSIGNED_INT, this.indicesb.rewind()); } else { gl2.glDrawElements(GL2.GL_LINE_STRIP, this.getNumIndices(), GL2.GL_UNSIGNED_INT, this.indicesb.rewind()); } gl2.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); gl2.glDisable(GL.GL_BLEND); gl2.glEnable(GL.GL_TEXTURE_2D); } } } }