/*
* JSwiff is an open source Java API for Macromedia Flash file generation
* and manipulation
*
* Copyright (C) 2004-2005 Ralf Terdic (contact@jswiff.com)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
package com.jswiff.swfrecords.tags;
import com.jswiff.io.InputBitStream;
import com.jswiff.io.OutputBitStream;
import com.jswiff.swfrecords.actions.Action;
import com.jswiff.swfrecords.actions.ActionBlock;
import com.jswiff.swfrecords.actions.ActionBlockReader;
import java.io.IOException;
/**
* <p>
* This tag contains a series of initialization actions for a particular sprite.
* These actions are executed only once, before the first instatiation of the
* sprite. Typically used for class definitions.
* </p>
*
* <p>
* This tag is used to implement the <code>#initclip</code> ActionScript
* compiler directive.
* </p>
*
* @since SWF 6
*/
public class DoInitAction extends Tag {
protected int spriteId;
private ActionBlockReader initActions;
/**
* Creates a new DoInitAction tag. Supply the character ID of the sprite the
* initialization actions apply to. After creation, use
* <code>addAction()</code> to add actions to the contained action block.
*
* @param spriteId
* character ID of sprite to be initialized
*/
public DoInitAction(int spriteId) {
code = TagConstants.DO_INIT_ACTION;
this.spriteId = spriteId;
initActions = ActionBlock.getInstance();
}
DoInitAction() {
// empty
}
/**
* Returns the action block containing the initialization action records.
* Use <code>addAction()</code> to add an action record to this block.
*
* @return initialization action block
*/
public ActionBlockReader getInitActions() {
return initActions;
}
/**
* Sets the character ID of the sprite the initialization actions apply to.
*
* @param spriteId
* sprite's character ID
*/
public void setSpriteId(int spriteId) {
this.spriteId = spriteId;
}
/**
* Returns the character ID of the sprite the initialization actions apply
* to.
*
* @return sprite's character ID
*/
public int getSpriteId() {
return spriteId;
}
/**
* Adds an initialization action record.
*
* @param action
* init action record
*/
public void addAction(Action action) {
initActions.addAction(action);
}
protected void writeData(OutputBitStream outStream) throws IOException {
outStream.writeUI16(spriteId);
initActions.write(outStream, true);
}
void setData(byte[] data) throws IOException {
InputBitStream inStream = new InputBitStream(data);
if (getSWFVersion() < 6) {
if (isJapanese()) {
inStream.setShiftJIS(true);
} else {
inStream.setANSI(true);
}
}
spriteId = inStream.readUI16();
// initActions = new ActionBlock(inStream);
initActions = ActionBlock.getInstance();
initActions.read(inStream);
}
}