/* * JSwiff is an open source Java API for Macromedia Flash file generation * and manipulation * * Copyright (C) 2004-2005 Ralf Terdic (contact@jswiff.com) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package com.jswiff.swfrecords.tags; import com.jswiff.io.InputBitStream; import com.jswiff.io.OutputBitStream; import com.jswiff.swfrecords.actions.Action; import com.jswiff.swfrecords.actions.ActionBlock; import com.jswiff.swfrecords.actions.ActionBlockReader; import java.io.IOException; /** * <p> * This tag contains a series of initialization actions for a particular sprite. * These actions are executed only once, before the first instatiation of the * sprite. Typically used for class definitions. * </p> * * <p> * This tag is used to implement the <code>#initclip</code> ActionScript * compiler directive. * </p> * * @since SWF 6 */ public class DoInitAction extends Tag { protected int spriteId; private ActionBlockReader initActions; /** * Creates a new DoInitAction tag. Supply the character ID of the sprite the * initialization actions apply to. After creation, use * <code>addAction()</code> to add actions to the contained action block. * * @param spriteId * character ID of sprite to be initialized */ public DoInitAction(int spriteId) { code = TagConstants.DO_INIT_ACTION; this.spriteId = spriteId; initActions = ActionBlock.getInstance(); } DoInitAction() { // empty } /** * Returns the action block containing the initialization action records. * Use <code>addAction()</code> to add an action record to this block. * * @return initialization action block */ public ActionBlockReader getInitActions() { return initActions; } /** * Sets the character ID of the sprite the initialization actions apply to. * * @param spriteId * sprite's character ID */ public void setSpriteId(int spriteId) { this.spriteId = spriteId; } /** * Returns the character ID of the sprite the initialization actions apply * to. * * @return sprite's character ID */ public int getSpriteId() { return spriteId; } /** * Adds an initialization action record. * * @param action * init action record */ public void addAction(Action action) { initActions.addAction(action); } protected void writeData(OutputBitStream outStream) throws IOException { outStream.writeUI16(spriteId); initActions.write(outStream, true); } void setData(byte[] data) throws IOException { InputBitStream inStream = new InputBitStream(data); if (getSWFVersion() < 6) { if (isJapanese()) { inStream.setShiftJIS(true); } else { inStream.setANSI(true); } } spriteId = inStream.readUI16(); // initActions = new ActionBlock(inStream); initActions = ActionBlock.getInstance(); initActions.read(inStream); } }