/* * JSwiff is an open source Java API for Macromedia Flash file generation * and manipulation * * Copyright (C) 2004-2005 Ralf Terdic (contact@jswiff.com) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package com.jswiff.swfrecords.actions; import com.jswiff.io.InputBitStream; import com.jswiff.io.OutputBitStream; import java.io.IOException; /** * <p> * Instructs Flash Player to go to the specified frame. * </p> * * <p> * Performed stack operations:<br> * <code>pop frame</code> (frame number or label)<br> * </p> * * <p> * ActionScript equivalent: <code>gotoAndPlay(), gotoAndStop()</code> * </p> * * @since SWF 4 */ public final class GoToFrame2 extends Action { private boolean play; private int sceneBias; /** * Creates a new GoToFrame2 action. If the <code>play</code> flag is set, the * movie starts playing at the specified frame, otherwise it stops at that * frame. The <code>sceneBias</code> parameter is a non-negative offset to * be added to the specified frame. * * @param play play flag * @param sceneBias offset added to target frame */ public GoToFrame2(boolean play, int sceneBias) { code = ActionConstants.GO_TO_FRAME_2; this.play = play; this.sceneBias = sceneBias; } GoToFrame2(InputBitStream stream) throws IOException { code = ActionConstants.GO_TO_FRAME_2; short bits = stream.readUI8(); // 6 reserved bits boolean sceneBiasFlag = ((bits & 2) != 0); play = ((bits & 1) != 0); if (sceneBiasFlag) { sceneBias = stream.readUI16(); } } /** * Returns the scene bias, i.e. the non-negative offset to be added to the * target frame. * * @return offset added to target frame */ public int getSceneBias() { return sceneBias; } /** * Returns the size of this action record in bytes. * * @return size of this record * * @see Action#getSize() */ public int getSize() { int size = 4; if (sceneBias > 0) { size += 2; } return size; } /** * Returns the state of the <code>play</code> flag. If <code>true</code>, the * movie starts playing at the specified frame. Otherwise, the movie stops * at that frame. * * @return state of <code>play</code> flag */ public boolean play() { return play; } /** * Returns a short description of this action, the state of the * <code>play</code> flag and an eventual <code>sceneBias</code>. * * @return <code>"GoToFrame2", play, sceneBias</code> */ public String toString() { String result = "GoToFrame2 play: " + play; if (sceneBias > 0) { result += (" sceneBias: " + sceneBias); } return result; } protected void writeData( OutputBitStream dataStream, OutputBitStream mainStream) throws IOException { dataStream.writeUnsignedBits(0, 6); boolean sceneBiasFlag = (sceneBias > 0); dataStream.writeBooleanBit(sceneBiasFlag); dataStream.writeBooleanBit(play); if (sceneBiasFlag) { dataStream.writeUI16(sceneBias); } } }