/* * Copyright (c) 2002, 2003, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package com.sun.corba.se.spi.orbutil.fsm ; /** * An FSM is used to represent an instance of a finite state machine * which has a transition function represented by an instance of * StateEngine. An instance of an FSM may be created either by calling * StateEngine.makeFSM( startState ) on a state engine, or by extending FSMImpl and * using a constructor. Using FSMImpl as a base class is convenient if * additional state is associated with the FSM beyond that encoded * by the current state. This is especially convenient if an action * needs some additional information. For example, counters are best * handled by special actions rather than encoding a bounded counter * in a state machine. It is also possible to create a class that * implements the FSM interface by delegating to an FSM instance * created by StateEngine.makeFSM. * * @author Ken Cavanaugh */ public interface FSM { /** Get the current state of this FSM. */ public State getState() ; /** Perform the action and transition to the next state based * on the current state of the FSM and the input. */ public void doIt( Input in ) ; } // end of FSM.java