/* * 11/10/2004 * * ChangableHighlightPainter.java - A highlight painter whose color you can * change. * Copyright (C) 2004 Robert Futrell * robert_futrell at users.sourceforge.net * http://fifesoft.com/rsyntaxtextarea * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. */ package org.fife.ui.rtextarea; import java.awt.AlphaComposite; import java.awt.Color; import java.awt.Composite; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Paint; import java.awt.Rectangle; import java.awt.Shape; import java.awt.SystemColor; import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.io.Serializable; import javax.swing.plaf.TextUI; import javax.swing.text.BadLocationException; import javax.swing.text.JTextComponent; import javax.swing.text.LayeredHighlighter; import javax.swing.text.Position; import javax.swing.text.View; /** * An extension of <code>LayerPainter</code> that allows the user to change several of its properties: * * <ul> * <li>Its color/fill style (can use a <code>GradientPaint</code>, for example).</li> * <li>Whether the edges of a painted highlight are rounded.</li> * <li>Whether painted highlights have translucency.</li> * </ul> * * @author Robert Futrell * @version 0.6 */ public class ChangeableHighlightPainter extends LayeredHighlighter.LayerPainter implements Serializable { /** * The <code>Paint</code>/<code>Color</code> of this highlight. */ private Paint paint; /** * Whether selections have rounded edges. */ private boolean roundedEdges; /** * The alpha composite used to render with translucency. */ private transient AlphaComposite alphaComposite; /** * The alpha value used in computing translucency. This should stay in the range <code>0.0f</code> (completely * invisible) to <code>1.0f</code> (completely opaque). */ private float alpha; private static final int ARCWIDTH = 8; private static final int ARCHEIGHT = 8; /** * Creates a new <code>ChangableHighlightPainter</code> that paints highlights with the text area's selection color * (i.e., behaves exactly like <code>javax.swing.text.DefaultHighlighter.DefaultHighlightPainter * </code>). */ public ChangeableHighlightPainter() { this(null); } /** * Creates a new highlight painter using the specified <code>Paint</code> without rounded edges. * * @param paint * The <code>Paint</code> (usually a <code>java.awt.Color</code>) with which to paint the highlights. */ public ChangeableHighlightPainter(Paint paint) { this(paint, false); } /** * Creates a new highlight painter. * * @param paint * The <code>Paint</code> (usually a <code>java.awt.Color</code>) with which to paint the highlights. * @param rounded * Whether to use rounded edges on the highlights. */ public ChangeableHighlightPainter(Paint paint, boolean rounded) { this(paint, rounded, 1.0f); } /** * Creates a new highlight painter. * * @param paint * The <code>Paint</code> (usually a <code>java.awt.Color</code>) with which to paint the highlights. * @param rounded * Whether to use rounded edges on the highlights. * @param alpha * The alpha value to use when painting highlights. This value should be in the range <code>0.0f</code> * (completely transparent) through <code>1.0f</code> (opaque). */ public ChangeableHighlightPainter(Paint paint, boolean rounded, float alpha) { setPaint(paint); setRoundedEdges(rounded); setAlpha(alpha); } /** * Returns the alpha value used in computing the translucency of these highlights. A value of <code>1.0f</code> (the * default) means that no translucency is used; there is no performance hit for this value. For all other values ( * <code>[0.0f..1.0f)</code>), there will be a performance hit. * * @return The alpha value. * @see #setAlpha */ public float getAlpha() { return alpha; } /** * Returns the alpha composite to use when rendering highlights with this painter. * * @return The alpha composite. */ private AlphaComposite getAlphaComposite() { if (alphaComposite == null) alphaComposite = AlphaComposite.getInstance( AlphaComposite.SRC_OVER, alpha); return alphaComposite; } /** * Returns the <code>Paint</code> (usually a <code>java.awt.Color</code>) being used to paint highlights. * * @return The <code>Paint</code>. * @see #setPaint */ public Paint getPaint() { return paint; } /** * Returns whether rounded edges are used when painting selections with this highlight painter. * * @return Whether rounded edges are used. * @see #setRoundedEdges */ public boolean getRoundedEdges() { return roundedEdges; } /** * Paints a highlight. * * @param g * the graphics context * @param offs0 * the starting model offset >= 0 * @param offs1 * the ending model offset >= offs1 * @param bounds * the bounding box for the highlight * @param c * the editor */ public void paint(Graphics g, int offs0, int offs1, Shape bounds, JTextComponent c) { Rectangle alloc = bounds.getBounds(); // Set up translucency if necessary. Graphics2D g2d = (Graphics2D) g; Composite originalComposite = null; if (getAlpha() < 1.0f) { originalComposite = g2d.getComposite(); g2d.setComposite(getAlphaComposite()); } try { // Determine locations. TextUI mapper = c.getUI(); Rectangle p0 = mapper.modelToView(c, offs0); Rectangle p1 = mapper.modelToView(c, offs1); Paint paint = getPaint(); if (paint == null) g2d.setColor(c.getSelectionColor()); else g2d.setPaint(paint); // Entire highlight is on one line. if (p0.y == p1.y) { Rectangle r = p0.union(p1); g2d.fillRect(r.x, r.y, r.width, r.height); } // Highlight spans lines. else { int p0ToMarginWidth = alloc.x + alloc.width - p0.x; g2d.fillRect(p0.x, p0.y, p0ToMarginWidth, p0.height); if ((p0.y + p0.height) != p1.y) { g2d.fillRect(alloc.x, p0.y + p0.height, alloc.width, p1.y - (p0.y + p0.height)); } g2d.fillRect(alloc.x, p1.y, (p1.x - alloc.x), p1.height); } } catch (BadLocationException e) { // Never happens. e.printStackTrace(); } finally { // Restore state from before translucency if necessary. if (getAlpha() < 1.0f) g2d.setComposite(originalComposite); } } /** * Paints a portion of a highlight. * * @param g * the graphics context * @param offs0 * the starting model offset >= 0 * @param offs1 * the ending model offset >= offs1 * @param bounds * the bounding box of the view, which is not necessarily the region to paint. * @param c * the editor * @param view * View painting for * @return region drawing occurred in */ public Shape paintLayer(Graphics g, int offs0, int offs1, Shape bounds, JTextComponent c, View view) { // Set up translucency if necessary. Graphics2D g2d = (Graphics2D) g; Composite originalComposite = null; if (getAlpha() < 1.0f) { originalComposite = g2d.getComposite(); g2d.setComposite(getAlphaComposite()); } // Set the color (our own if defined, otherwise text area's). Paint paint = getPaint(); if (paint == null) g2d.setColor(c.getSelectionColor()); else g2d.setPaint(paint); // Contained in view, can just use bounds. if (offs0 == view.getStartOffset() && offs1 == view.getEndOffset()) { Rectangle alloc; if (bounds instanceof Rectangle) alloc = (Rectangle) bounds; else alloc = bounds.getBounds(); g2d.fillRect(alloc.x, alloc.y, alloc.width, alloc.height); // Restore state from before translucency if necessary. if (getAlpha() < 1.0f) g2d.setComposite(originalComposite); return alloc; } // Should only render part of View. else { try { Shape shape = view.modelToView(offs0, Position.Bias.Forward, offs1, Position.Bias.Backward, bounds); Rectangle r = (shape instanceof Rectangle) ? (Rectangle) shape : shape.getBounds(); if (roundedEdges) { g2d.fillRoundRect(r.x, r.y, r.width, r.height, ARCWIDTH, ARCHEIGHT); } else { g2d.fillRect(r.x, r.y, r.width, r.height); } // Restore state from before translucency if necessary. if (getAlpha() < 1.0f) g2d.setComposite(originalComposite); return r; } catch (BadLocationException ble) { ble.printStackTrace(); } finally { // Restore state from before translucency if necessary. if (getAlpha() < 1.0f) g2d.setComposite(originalComposite); } } // Only if exception return null; } /** * Deserializes a painter. * * @param s * The stream to read from. * @throws ClassNotFoundException * @throws IOException */ private void readObject(ObjectInputStream s) throws ClassNotFoundException, IOException { s.defaultReadObject(); // We cheat and always serialize the Paint as a Color. "-1" means // no Paint (i.e. use system selection color when painting). int rgb = s.readInt(); paint = rgb == -1 ? null : new Color(rgb); alphaComposite = null; // Keep FindBugs happy. This will get set later } /** * Sets the alpha value used in rendering highlights. If this value is <code>1.0f</code> (the default), the * highlights are rendered completely opaque. This behavior matches that of <code>DefaultHighlightPainter</code> and * imposes no performance hit. If this value is below <code>1.0f</code>, it represents how opaque the highlight will * be. There will be a small performance hit for values less than <code>1.0f</code>. * * @param alpha * The new alpha value to use for transparency. * @see #getAlpha */ public void setAlpha(float alpha) { this.alpha = alpha; this.alpha = Math.max(alpha, 0.0f); this.alpha = Math.min(1.0f, alpha); alphaComposite = null; // So it is recreated with new alpha. } /** * Sets the <code>Paint</code> (usually a <code>java.awt.Color</code>) used to paint this highlight. * * @param paint * The new <code>Paint</code>. * @see #getPaint */ public void setPaint(Paint paint) { this.paint = paint; } /** * Sets whether rounded edges are used when painting this highlight. * * @param rounded * Whether rounded edges should be used. * @see #getRoundedEdges */ public void setRoundedEdges(boolean rounded) { roundedEdges = rounded; } /** * Serializes this painter. * * @param s * The stream to write to. * @throws IOException * If an IO error occurs. */ private void writeObject(ObjectOutputStream s) throws IOException { s.defaultWriteObject(); int rgb = -1; // No Paint -> Use JTextComponent's selection color if (paint != null) { // NOTE: We cheat and always serialize the Paint as a Color. // This is (practically) always the case anyway. Color c = (paint instanceof Color) ? ((Color) paint) : SystemColor.textHighlight; rgb = c.getRGB(); } s.writeInt(rgb); } }