/** * Copyright (c) 2012, Andy Janata * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted * provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, this list of conditions * and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other materials provided * with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY * WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package net.socialgamer.cah.handlers; import java.util.Map; import javax.servlet.http.HttpSession; import net.socialgamer.cah.Constants.ErrorCode; import net.socialgamer.cah.Constants.ReturnableData; import net.socialgamer.cah.RequestWrapper; import net.socialgamer.cah.data.Game; import net.socialgamer.cah.data.GameManager; import net.socialgamer.cah.data.User; /** * Handler superclass for handlers that require a game and a user in that game. Ensures the game id * is valid, finds the game, and ensures that the client is actually in that game. * * @author Andy Janata (ajanata@socialgamer.net) */ public abstract class GameWithPlayerHandler extends GameHandler { public GameWithPlayerHandler(final GameManager gameManager) { super(gameManager); } @Override public final Map<ReturnableData, Object> handle(final RequestWrapper request, final HttpSession session, final User user, final Game game) { // TODO when multiple games per user are supported, we need to change this. if (user.getGame() != game) { return error(ErrorCode.NOT_IN_THAT_GAME); } else { return handleWithUserInGame(request, session, user, game); } } /** * Handle a request, with a {@code Game} that is guaranteed to have the requesting {@code User} in * it. * * @param request * Request data. * @param session * The client's session. * @param user * The client's {@code User}. * @param game * The {@code Game} for this request, which {@code user} is guaranteed to be in. * @return Response data. */ public abstract Map<ReturnableData, Object> handleWithUserInGame(final RequestWrapper request, final HttpSession session, final User user, final Game game); }