/** * Copyright (c) 2012, Andy Janata * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted * provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, this list of conditions * and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other materials provided * with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY * WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package net.socialgamer.cah.data; import java.util.ArrayList; import java.util.Collection; import java.util.HashMap; import java.util.Iterator; import java.util.Map; import java.util.Map.Entry; import java.util.concurrent.TimeUnit; import javax.annotation.Nullable; import net.socialgamer.cah.CahModule.BroadcastConnectsAndDisconnects; import net.socialgamer.cah.CahModule.MaxUsers; import net.socialgamer.cah.Constants.DisconnectReason; import net.socialgamer.cah.Constants.ErrorCode; import net.socialgamer.cah.Constants.LongPollEvent; import net.socialgamer.cah.Constants.LongPollResponse; import net.socialgamer.cah.Constants.ReturnableData; import net.socialgamer.cah.data.QueuedMessage.MessageType; import org.apache.log4j.Logger; import com.google.inject.Inject; import com.google.inject.Provider; import com.google.inject.Singleton; /** * Class that holds all users connected to the server, and provides functions to operate on said * list. * * @author Andy Janata (ajanata@socialgamer.net) */ @Singleton public class ConnectedUsers { private static final Logger logger = Logger.getLogger(ConnectedUsers.class); /** * Duration of a ping timeout, in nanoseconds. */ public static final long PING_TIMEOUT = TimeUnit.SECONDS.toNanos(90); /** * Duration of an idle timeout, in nanoseconds. */ public static final long IDLE_TIMEOUT = TimeUnit.MINUTES.toNanos(60); /** * Key (username) must be stored in lower-case to facilitate case-insensitivity in nicks. */ private final Map<String, User> users = new HashMap<String, User>(); final Provider<Boolean> broadcastConnectsAndDisconnectsProvider; final Provider<Integer> maxUsersProvider; @Inject public ConnectedUsers( @BroadcastConnectsAndDisconnects final Provider<Boolean> broadcastConnectsAndDisconnectsProvider, @MaxUsers final Provider<Integer> maxUsersProvider) { this.broadcastConnectsAndDisconnectsProvider = broadcastConnectsAndDisconnectsProvider; this.maxUsersProvider = maxUsersProvider; } /** * @param userName * User name to check. * @return True if {@code userName} is a connected user. */ public boolean hasUser(final String userName) { return users.containsKey(userName.toLowerCase()); } /** * Checks to see if the specified {@code user} is allowed to connect, and if so, add the user, * as an atomic operation. * @param user User to add. {@code getNickname()} is used to determine the nickname. * @return {@code null} if the user was added, or an {@link ErrorCode} explaining why the user was * rejected. */ public ErrorCode checkAndAdd(final User user) { final int maxUsers = maxUsersProvider.get(); synchronized (users) { if (this.hasUser(user.getNickname())) { logger.info(String.format("Rejecting existing username %s from %s", user.toString(), user.getHostName())); return ErrorCode.NICK_IN_USE; } else if (users.size() >= maxUsers && !user.isAdmin()) { logger.warn(String.format("Rejecting user %s due to too many users (%d >= %d)", user.toString(), users.size(), maxUsers)); return ErrorCode.TOO_MANY_USERS; } else { logger.info(String.format("New user %s from %s (admin=%b)", user.toString(), user.getHostName(), user.isAdmin())); users.put(user.getNickname().toLowerCase(), user); if (broadcastConnectsAndDisconnectsProvider.get()) { final HashMap<ReturnableData, Object> data = new HashMap<ReturnableData, Object>(); data.put(LongPollResponse.EVENT, LongPollEvent.NEW_PLAYER.toString()); data.put(LongPollResponse.NICKNAME, user.getNickname()); broadcastToAll(MessageType.PLAYER_EVENT, data); } return null; } } } /** * Remove a user from the user list, and mark them as invalid so the next time they make a request * they can be informed. * * @param user * User to remove. * @param reason * Reason the user is being removed. */ public void removeUser(final User user, final DisconnectReason reason) { synchronized (users) { if (users.containsKey(user.getNickname())) { logger.info(String.format("Removing user %s because %s", user.toString(), reason)); user.noLongerVaild(); users.remove(user.getNickname().toLowerCase()); notifyRemoveUser(user, reason); } } } /** * Get the User for the specified nickname, or null if no such user exists. * * @param nickname * @return User, or null. */ @Nullable public User getUser(final String nickname) { return users.get(nickname.toLowerCase()); } /** * Broadcast to all remaining users that a user has left. * * @param user * User that has left. * @param reason * Reason why the user has left. */ private void notifyRemoveUser(final User user, final DisconnectReason reason) { // Games are informed about the user leaving when the user object is marked invalid. if (broadcastConnectsAndDisconnectsProvider.get()) { final HashMap<ReturnableData, Object> data = new HashMap<ReturnableData, Object>(); data.put(LongPollResponse.EVENT, LongPollEvent.PLAYER_LEAVE.toString()); data.put(LongPollResponse.NICKNAME, user.getNickname()); data.put(LongPollResponse.REASON, reason.toString()); broadcastToAll(MessageType.PLAYER_EVENT, data); } } /** * Check for any users that have not communicated with the server within the ping timeout delay, * and remove users which have not so communicated. Also remove clients which are still connected, * but have not actually done anything for a long time. */ public void checkForPingAndIdleTimeouts() { final Map<User, DisconnectReason> removedUsers = new HashMap<User, DisconnectReason>(); synchronized (users) { final Iterator<User> iterator = users.values().iterator(); while (iterator.hasNext()) { final User u = iterator.next(); DisconnectReason reason = null; if (System.nanoTime() - u.getLastHeardFrom() > PING_TIMEOUT) { reason = DisconnectReason.PING_TIMEOUT; } else if (!u.isAdmin() && System.nanoTime() - u.getLastUserAction() > IDLE_TIMEOUT) { reason = DisconnectReason.IDLE_TIMEOUT; } if (null != reason) { removedUsers.put(u, reason); iterator.remove(); } } } // Do this later to not keep users locked for (final Entry<User, DisconnectReason> entry : removedUsers.entrySet()) { try { entry.getKey().noLongerVaild(); notifyRemoveUser(entry.getKey(), entry.getValue()); logger.info(String.format("Automatically kicking user %s due to %s", entry.getKey(), entry.getValue())); } catch (final Exception e) { logger.error("Unable to remove pinged-out user", e); } } } /** * Broadcast a message to all connected players. * * @param type * Type of message to broadcast. This determines the order the messages are returned by * priority. * @param masterData * Message data to broadcast. */ public void broadcastToAll(final MessageType type, final HashMap<ReturnableData, Object> masterData) { broadcastToList(users.values(), type, masterData); } /** * Broadcast a message to a specified subset of connected players. * * @param broadcastTo * List of users to broadcast the message to. * @param type * Type of message to broadcast. This determines the order the messages are returned by * priority. * @param masterData * Message data to broadcast. */ public void broadcastToList(final Collection<User> broadcastTo, final MessageType type, final HashMap<ReturnableData, Object> masterData) { // TODO I think this synchronized block is pointless. synchronized (users) { for (final User u : broadcastTo) { @SuppressWarnings("unchecked") final Map<ReturnableData, Object> data = (Map<ReturnableData, Object>) masterData.clone(); data.put(LongPollResponse.TIMESTAMP, System.currentTimeMillis()); final QueuedMessage qm = new QueuedMessage(type, data); u.enqueueMessage(qm); } } } /** * @return A copy of the list of connected users. */ public Collection<User> getUsers() { synchronized (users) { return new ArrayList<User>(users.values()); } } }