/* * Copyright (C) 2015 Jorge Ruesga * * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.ruesga.android.wallpapers.photophase.effects; import android.media.effect.EffectContext; /** * A Warhol effect<br/> * <table> * <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr> * </table> */ public class WarholEffect extends PhotoPhaseEffect { private final String VERTEX_SHADER = "attribute vec4 a_position;\n" + "attribute vec2 a_texcoord;\n" + "varying vec2 v_position;\n" + "varying vec2 v_texcoord;\n" + "void main() {\n" + " gl_Position = vec4(a_position.xy, 0.0, 1.0);\n" + " gl_Position = sign(gl_Position);\n" + " v_position = gl_Position.xy;\n" + " v_texcoord = a_texcoord;\n" + "}\n"; private static final String FRAGMENT_SHADER = "precision mediump float;\n" + "uniform sampler2D tex_sampler;\n" + "varying vec2 v_position;\n" + "varying vec2 v_texcoord;\n" + "const float steps = 2.0;\n" + "const float dotsize = 1.0 / steps;\n" + "const float half_step = dotsize / 2.0;\n" + "void main(void)\n" + "{\n" + " vec2 av;\n" + " if (v_position.x < 0.0 && v_position.y < 0.0) {\n" + " av = vec2(v_position.x + 1.0, v_position.y + 1.0);\n" + " } else if (v_position.x >= 0.0 && v_position.y < 0.0) {\n" + " av = vec2(v_position.x, v_position.y + 1.0);\n" + " } else if (v_position.x < 0.0 && v_position.y >= 0.0) {\n" + " av = vec2(v_position.x + 1.0, v_position.y);\n" + " } else if (v_position.x >= 0.0 && v_position.y >= 0.0) {\n" + " av = vec2(v_position.x, v_position.y);\n" + " }\n" + " vec4 tex = texture2D(tex_sampler, av);\n" + " vec4 tint;\n" + " int ofs = int(v_texcoord.x * steps) + int(v_texcoord.y * steps) * 2;\n" + " if (0 == ofs) {\n" + " tint = vec4(0.9811764705882353, 0.2941176470588235, 0.2784313725490196, 0.0);\n" + " } else if (1 == ofs) {\n" + " tint = vec4(0.2627450980392157, 0.9698039215686275, 0.6784313725490196, 0.0);\n" + " } else if (2 == ofs) {\n" + " tint = vec4(0.9411764705882353, 0.796078431372549, 0.2901960784313725, 0.0);\n" + " } else {\n" + " tint = vec4(0.3843137254901961, 0.6117647058823529, 0.9627450980392157, 0.0);\n" + " }\n" + " float gray = dot(tex.rgb, vec3(0.3, 0.59, 0.11));\n" + " gl_FragColor = mix(tex, tint, gray);\n" + "}"; /** * Constructor of <code>WarholEffect</code>. * * @param ctx The effect context * @param name The effect name */ public WarholEffect(EffectContext ctx, String name) { super(ctx, WarholEffect.class.getName()); init(VERTEX_SHADER, FRAGMENT_SHADER); } }