/*
* Copyright (C) 2015 Jorge Ruesga
*
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//
// Based on the shaders of kodemongki:
// http://kodemongki.blogspot.com.es/2011/06/kameraku-custom-shader-effects-example.html
//
package com.ruesga.android.wallpapers.photophase.effects;
import android.media.effect.EffectContext;
/**
* This effect only copies the source texture to the destination texture.<br/>
* <table>
* <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr>
* </table>
*/
public class NullEffect extends PhotoPhaseEffect {
private static final String FRAGMENT_SHADER =
"precision mediump float;\n" +
"uniform sampler2D tex_sampler;\n" +
"varying vec2 v_texcoord;\n" +
"void main(void)\n" +
"{\n" +
" gl_FragColor = texture2D(tex_sampler, v_texcoord);\n" +
"}";
/**
* Constructor of <code>NullEffect</code>.
*
* @param ctx The effect context
* @param name The effect name
*/
public NullEffect(EffectContext ctx, String name) {
super(ctx, NullEffect.class.getName());
init(VERTEX_SHADER, FRAGMENT_SHADER);
}
/**
* {@inheritDoc}
*/
@Override
void applyProgram(int index, int inputTexId, int width, int height) {
// Nothing to draw
}
}