/* * Copyright (C) 2015 Jorge Ruesga * * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // // Based on the shaders of kodemongki: // http://kodemongki.blogspot.com.es/2011/06/kameraku-custom-shader-effects-example.html // package com.ruesga.android.wallpapers.photophase.effects; import android.media.effect.EffectContext; /** * A glow effect<br/> * <table> * <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr> * </table> */ public class GlowEffect extends PhotoPhaseEffect { private static final String FRAGMENT_SHADER = "precision mediump float;\n" + "uniform sampler2D tex_sampler;\n" + "varying vec2 v_texcoord;\n" + "const float step_w = 0.0015625;\n" + "const float step_h = 0.0027778;\n" + "void main(void)\n" + "{\n" + " vec3 t1 = texture2D(tex_sampler, vec2(v_texcoord.x - step_w, v_texcoord.y - step_h)).bgr;\n" + " vec3 t2 = texture2D(tex_sampler, vec2(v_texcoord.x, v_texcoord.y - step_h)).bgr;\n" + " vec3 t3 = texture2D(tex_sampler, vec2(v_texcoord.x + step_w, v_texcoord.y - step_h)).bgr;\n" + " vec3 t4 = texture2D(tex_sampler, vec2(v_texcoord.x - step_w, v_texcoord.y)).bgr;\n" + " vec3 t5 = texture2D(tex_sampler, v_texcoord).bgr;\n" + " vec3 t6 = texture2D(tex_sampler, vec2(v_texcoord.x + step_w, v_texcoord.y)).bgr;\n" + " vec3 t7 = texture2D(tex_sampler, vec2(v_texcoord.x - step_w, v_texcoord.y + step_h)).bgr;\n" + " vec3 t8 = texture2D(tex_sampler, vec2(v_texcoord.x, v_texcoord.y + step_h)).bgr;\n" + " vec3 t9 = texture2D(tex_sampler, vec2(v_texcoord.x + step_w, v_texcoord.y + step_h)).bgr;\n" + " vec3 xx= t1 + 2.0*t2 + t3 - t7 - 2.0*t8 - t9;\n" + " vec3 yy = t1 - t3 + 2.0*t4 - 2.0*t6 + t7 - t9;\n" + " vec3 rr = sqrt(xx * xx + yy * yy);\n" + " gl_FragColor.a = 1.0;\n" + " gl_FragColor.rgb = rr * 2.0 * t5;\n" + "}"; /** * Constructor of <code>GlowEffect</code>. * * @param ctx The effect context * @param name The effect name */ public GlowEffect(EffectContext ctx, String name) { super(ctx, GlowEffect.class.getName()); init(VERTEX_SHADER, FRAGMENT_SHADER); } }