/*
* Copyright (C) 2015 Jorge Ruesga
*
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//
// Based on the shaders library of Geeks3d:
// http://www.geeks3d.com/shader-library
//
package com.ruesga.android.wallpapers.photophase.effects;
import android.media.effect.EffectContext;
/**
* A thermal vision effect<br/>
* <table>
* <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr>
* </table>
*/
public class ThermalVisionEffect extends PhotoPhaseEffect {
private static final String FRAGMENT_SHADER =
"precision mediump float;\n" +
"uniform sampler2D tex_sampler;\n" +
"varying vec2 v_texcoord;\n" +
"void main() \n" +
"{ \n" +
" vec2 uv = v_texcoord;\n" +
" vec3 pixcol = texture2D(tex_sampler, uv).rgb;\n" +
" vec3 colors[3];\n" +
" colors[0] = vec3(0.,0.,1.);\n" +
" colors[1] = vec3(1.,1.,0.);\n" +
" colors[2] = vec3(1.,0.,0.);\n" +
" float lum = (pixcol.r+pixcol.g+pixcol.b)/3.;\n" +
" int ix = (lum < 0.5)? 0:1;\n" +
" vec3 tc = mix(colors[ix],colors[ix+1],(lum-float(ix)*0.3)/0.3);\n" +
" gl_FragColor = vec4(tc, 1.0);\n" +
"}";
/**
* Constructor of <code>ThermalVisionEffect</code>.
*
* @param ctx The effect context
* @param name The effect name
*/
public ThermalVisionEffect(EffectContext ctx, String name) {
super(ctx, ThermalVisionEffect.class.getName());
init(VERTEX_SHADER, FRAGMENT_SHADER);
}
}