/* * Copyright (C) 2015 Jorge Ruesga * * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // // Based on the shaders of kodemongki: // http://kodemongki.blogspot.com.es/2011/06/kameraku-custom-shader-effects-example.html // package com.ruesga.android.wallpapers.photophase.effects; import android.media.effect.EffectContext; /** * A pop art (Warhol) effect<br/> * <table> * <tr><td>Parameter name</td><td>Meaning</td><td>Valid values</td></tr> * </table> */ public class PopArtEffect extends PhotoPhaseEffect { private static final String FRAGMENT_SHADER = "precision mediump float;\n" + "uniform sampler2D tex_sampler;\n" + "varying vec2 v_texcoord;\n" + "void main(void)\n" + "{\n" + " vec3 col = texture2D(tex_sampler, v_texcoord).bgr;\n" + " float y = 0.3 *col.r + 0.59 * col.g + 0.11 * col.b;\n" + " y = y < 0.3 ? 0.0 : (y < 0.6 ? 0.5 : 1.0);\n" + " if (y == 0.5)\n" + " col = vec3(0.8, 0.0, 0.0);\n" + " else if (y == 1.0)\n" + " col = vec3(0.9, 0.9, 0.0);\n" + " else\n" + " col = vec3(0.0, 0.0, 0.0);\n" + " gl_FragColor.a = 1.0;\n" + " gl_FragColor.rgb = col;\n" + "}"; /** * Constructor of <code>PopArtEffect</code>. * * @param ctx The effect context * @param name The effect name */ public PopArtEffect(EffectContext ctx, String name) { super(ctx, PopArtEffect.class.getName()); init(VERTEX_SHADER, FRAGMENT_SHADER); } }