/* Copyright 2002-2017 CS Systèmes d'Information * Licensed to CS Systèmes d'Information (CS) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * CS licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.orekit.propagation.events; import org.hipparchus.geometry.euclidean.threed.Vector3D; import org.orekit.errors.OrekitException; import org.orekit.propagation.SpacecraftState; import org.orekit.propagation.events.handlers.EventHandler; import org.orekit.propagation.events.handlers.StopOnIncreasing; import org.orekit.utils.PVCoordinatesProvider; /** Finder for target entry/exit events with respect to a satellite sensor * {@link FieldOfView Field Of View}. * <p>The default implementation behavior is to {@link * org.orekit.propagation.events.handlers.EventHandler.Action#CONTINUE continue} * propagation at FOV entry and to {@link * org.orekit.propagation.events.handlers.EventHandler.Action#STOP stop} propagation * at FOV exit. This can be changed by calling * {@link #withHandler(EventHandler)} after construction.</p> * @see org.orekit.propagation.Propagator#addEventDetector(EventDetector) * @see CircularFieldOfViewDetector * @see FootprintOverlapDetector * @author Luc Maisonobe * @since 7.1 */ public class FieldOfViewDetector extends AbstractDetector<FieldOfViewDetector> { /** Serializable UID. */ private static final long serialVersionUID = 20160114L; /** Position/velocity provider of the considered target. */ private final PVCoordinatesProvider targetPVProvider; /** Field of view. */ private final FieldOfView fov; /** Build a new instance. * <p>The maximal interval between distance to FOV boundary checks should * be smaller than the half duration of the minimal pass to handle, * otherwise some short passes could be missed.</p> * @param pvTarget Position/velocity provider of the considered target * @param fov Field Of View */ public FieldOfViewDetector(final PVCoordinatesProvider pvTarget, final FieldOfView fov) { this(DEFAULT_MAXCHECK, DEFAULT_THRESHOLD, DEFAULT_MAX_ITER, new StopOnIncreasing<FieldOfViewDetector>(), pvTarget, fov); } /** Private constructor with full parameters. * <p> * This constructor is private as users are expected to use the builder * API with the various {@code withXxx()} methods to set up the instance * in a readable manner without using a huge amount of parameters. * </p> * @param maxCheck maximum checking interval (s) * @param threshold convergence threshold (s) * @param maxIter maximum number of iterations in the event time search * @param handler event handler to call at event occurrences * @param pvTarget Position/velocity provider of the considered target * @param fov Field Of View */ private FieldOfViewDetector(final double maxCheck, final double threshold, final int maxIter, final EventHandler<? super FieldOfViewDetector> handler, final PVCoordinatesProvider pvTarget, final FieldOfView fov) { super(maxCheck, threshold, maxIter, handler); this.targetPVProvider = pvTarget; this.fov = fov; } /** {@inheritDoc} */ @Override protected FieldOfViewDetector create(final double newMaxCheck, final double newThreshold, final int newMaxIter, final EventHandler<? super FieldOfViewDetector> newHandler) { return new FieldOfViewDetector(newMaxCheck, newThreshold, newMaxIter, newHandler, targetPVProvider, fov); } /** Get the position/velocity provider of the target . * @return the position/velocity provider of the target */ public PVCoordinatesProvider getPVTarget() { return targetPVProvider; } /** Get the Field Of View. * @return Field Of View */ public FieldOfView getFieldOfView() { return fov; } /** {@inheritDoc} * <p> * The g function value is the angular offset between the * target and the {@link FieldOfView#offsetFromBoundary(Vector3D) * Field Of View boundary}. It is negative if the target is * visible within the Field Of View and positive if it is outside of the * Field Of View, including the margin. * </p> * <p> * As per the previous definition, when the target enters the Field Of * View, a decreasing event is generated, and when the target leaves * the Field Of View, an increasing event is generated. * </p> */ public double g(final SpacecraftState s) throws OrekitException { // get line of sight in spacecraft frame final Vector3D targetPosInert = targetPVProvider.getPVCoordinates(s.getDate(), s.getFrame()).getPosition(); final Vector3D lineOfSightSC = s.toTransform().transformPosition(targetPosInert); return fov.offsetFromBoundary(lineOfSightSC); } }