/* * Written by Doug Lea with assistance from members of JCP JSR-166 * Expert Group and released to the public domain, as explained at * http://creativecommons.org/licenses/publicdomain */ package java.util.concurrent; import java.util.concurrent.locks.*; import java.util.*; /** * An {@link ExecutorService} that executes each submitted task using * one of possibly several pooled threads, normally configured * using {@link Executors} factory methods. * * <p>Thread pools address two different problems: they usually * provide improved performance when executing large numbers of * asynchronous tasks, due to reduced per-task invocation overhead, * and they provide a means of bounding and managing the resources, * including threads, consumed when executing a collection of tasks. * Each <tt>ThreadPoolExecutor</tt> also maintains some basic * statistics, such as the number of completed tasks. * * <p>To be useful across a wide range of contexts, this class * provides many adjustable parameters and extensibility * hooks. However, programmers are urged to use the more convenient * {@link Executors} factory methods {@link * Executors#newCachedThreadPool} (unbounded thread pool, with * automatic thread reclamation), {@link Executors#newFixedThreadPool} * (fixed size thread pool) and {@link * Executors#newSingleThreadExecutor} (single background thread), that * preconfigure settings for the most common usage * scenarios. Otherwise, use the following guide when manually * configuring and tuning this class: * * <dl> * * <dt>Core and maximum pool sizes</dt> * * <dd>A <tt>ThreadPoolExecutor</tt> will automatically adjust the * pool size * (see {@link ThreadPoolExecutor#getPoolSize}) * according to the bounds set by corePoolSize * (see {@link ThreadPoolExecutor#getCorePoolSize}) * and * maximumPoolSize * (see {@link ThreadPoolExecutor#getMaximumPoolSize}). * When a new task is submitted in method {@link * ThreadPoolExecutor#execute}, and fewer than corePoolSize threads * are running, a new thread is created to handle the request, even if * other worker threads are idle. If there are more than * corePoolSize but less than maximumPoolSize threads running, a new * thread will be created only if the queue is full. By setting * corePoolSize and maximumPoolSize the same, you create a fixed-size * thread pool. By setting maximumPoolSize to an essentially unbounded * value such as <tt>Integer.MAX_VALUE</tt>, you allow the pool to * accommodate an arbitrary number of concurrent tasks. Most typically, * core and maximum pool sizes are set only upon construction, but they * may also be changed dynamically using {@link * ThreadPoolExecutor#setCorePoolSize} and {@link * ThreadPoolExecutor#setMaximumPoolSize}. <dd> * * <dt> On-demand construction * * <dd> By default, even core threads are initially created and * started only when new tasks arrive, but this can be overridden * dynamically using method {@link * ThreadPoolExecutor#prestartCoreThread} or * {@link ThreadPoolExecutor#prestartAllCoreThreads}. * You probably want to prestart threads if you construct the * pool with a non-empty queue. </dd> * * <dt>Creating new threads</dt> * * <dd>New threads are created using a {@link * java.util.concurrent.ThreadFactory}. If not otherwise specified, a * {@link Executors#defaultThreadFactory} is used, that creates threads to all * be in the same {@link ThreadGroup} and with the same * <tt>NORM_PRIORITY</tt> priority and non-daemon status. By supplying * a different ThreadFactory, you can alter the thread's name, thread * group, priority, daemon status, etc. If a <tt>ThreadFactory</tt> fails to create * a thread when asked by returning null from <tt>newThread</tt>, * the executor will continue, but might * not be able to execute any tasks. </dd> * * <dt>Keep-alive times</dt> * * <dd>If the pool currently has more than corePoolSize threads, * excess threads will be terminated if they have been idle for more * than the keepAliveTime (see {@link * ThreadPoolExecutor#getKeepAliveTime}). This provides a means of * reducing resource consumption when the pool is not being actively * used. If the pool becomes more active later, new threads will be * constructed. This parameter can also be changed dynamically using * method {@link ThreadPoolExecutor#setKeepAliveTime}. Using a value * of <tt>Long.MAX_VALUE</tt> {@link TimeUnit#NANOSECONDS} effectively * disables idle threads from ever terminating prior to shut down. By * default, the keep-alive policy applies only when there are more * than corePoolSizeThreads. But method {@link * ThreadPoolExecutor#allowCoreThreadTimeOut} can be used to apply * this time-out policy to core threads as well, so long as * the keepAliveTime value is non-zero. </dd> * * <dt>Queuing</dt> * * <dd>Any {@link BlockingQueue} may be used to transfer and hold * submitted tasks. The use of this queue interacts with pool sizing: * * <ul> * * <li> If fewer than corePoolSize threads are running, the Executor * always prefers adding a new thread * rather than queuing.</li> * * <li> If corePoolSize or more threads are running, the Executor * always prefers queuing a request rather than adding a new * thread.</li> * * <li> If a request cannot be queued, a new thread is created unless * this would exceed maximumPoolSize, in which case, the task will be * rejected.</li> * * </ul> * * There are three general strategies for queuing: * <ol> * * <li> <em> Direct handoffs.</em> A good default choice for a work * queue is a {@link SynchronousQueue} that hands off tasks to threads * without otherwise holding them. Here, an attempt to queue a task * will fail if no threads are immediately available to run it, so a * new thread will be constructed. This policy avoids lockups when * handling sets of requests that might have internal dependencies. * Direct handoffs generally require unbounded maximumPoolSizes to * avoid rejection of new submitted tasks. This in turn admits the * possibility of unbounded thread growth when commands continue to * arrive on average faster than they can be processed. </li> * * <li><em> Unbounded queues.</em> Using an unbounded queue (for * example a {@link LinkedBlockingQueue} without a predefined * capacity) will cause new tasks to wait in the queue when all * corePoolSize threads are busy. Thus, no more than corePoolSize * threads will ever be created. (And the value of the maximumPoolSize * therefore doesn't have any effect.) This may be appropriate when * each task is completely independent of others, so tasks cannot * affect each others execution; for example, in a web page server. * While this style of queuing can be useful in smoothing out * transient bursts of requests, it admits the possibility of * unbounded work queue growth when commands continue to arrive on * average faster than they can be processed. </li> * * <li><em>Bounded queues.</em> A bounded queue (for example, an * {@link ArrayBlockingQueue}) helps prevent resource exhaustion when * used with finite maximumPoolSizes, but can be more difficult to * tune and control. Queue sizes and maximum pool sizes may be traded * off for each other: Using large queues and small pools minimizes * CPU usage, OS resources, and context-switching overhead, but can * lead to artificially low throughput. If tasks frequently block (for * example if they are I/O bound), a system may be able to schedule * time for more threads than you otherwise allow. Use of small queues * generally requires larger pool sizes, which keeps CPUs busier but * may encounter unacceptable scheduling overhead, which also * decreases throughput. </li> * * </ol> * * </dd> * * <dt>Rejected tasks</dt> * * <dd> New tasks submitted in method {@link * ThreadPoolExecutor#execute} will be <em>rejected</em> when the * Executor has been shut down, and also when the Executor uses finite * bounds for both maximum threads and work queue capacity, and is * saturated. In either case, the <tt>execute</tt> method invokes the * {@link RejectedExecutionHandler#rejectedExecution} method of its * {@link RejectedExecutionHandler}. Four predefined handler policies * are provided: * * <ol> * * <li> In the * default {@link ThreadPoolExecutor.AbortPolicy}, the handler throws a * runtime {@link RejectedExecutionException} upon rejection. </li> * * <li> In {@link * ThreadPoolExecutor.CallerRunsPolicy}, the thread that invokes * <tt>execute</tt> itself runs the task. This provides a simple * feedback control mechanism that will slow down the rate that new * tasks are submitted. </li> * * <li> In {@link ThreadPoolExecutor.DiscardPolicy}, * a task that cannot be executed is simply dropped. </li> * * <li>In {@link * ThreadPoolExecutor.DiscardOldestPolicy}, if the executor is not * shut down, the task at the head of the work queue is dropped, and * then execution is retried (which can fail again, causing this to be * repeated.) </li> * * </ol> * * It is possible to define and use other kinds of {@link * RejectedExecutionHandler} classes. Doing so requires some care * especially when policies are designed to work only under particular * capacity or queuing policies. </dd> * * <dt>Hook methods</dt> * * <dd>This class provides <tt>protected</tt> overridable {@link * ThreadPoolExecutor#beforeExecute} and {@link * ThreadPoolExecutor#afterExecute} methods that are called before and * after execution of each task. These can be used to manipulate the * execution environment; for example, reinitializing ThreadLocals, * gathering statistics, or adding log entries. Additionally, method * {@link ThreadPoolExecutor#terminated} can be overridden to perform * any special processing that needs to be done once the Executor has * fully terminated. * * <p>If hook or callback methods throw * exceptions, internal worker threads may in turn fail and * abruptly terminate.</dd> * * <dt>Queue maintenance</dt> * * <dd> Method {@link ThreadPoolExecutor#getQueue} allows access to * the work queue for purposes of monitoring and debugging. Use of * this method for any other purpose is strongly discouraged. Two * supplied methods, {@link ThreadPoolExecutor#remove} and {@link * ThreadPoolExecutor#purge} are available to assist in storage * reclamation when large numbers of queued tasks become * cancelled.</dd> * * <dt>Finalization</dt> * * <dd> A pool that is no longer referenced in a program <em>AND</em> * has no remaining threads will be <tt>shutdown</tt> * automatically. If you would like to ensure that unreferenced pools * are reclaimed even if users forget to call {@link * ThreadPoolExecutor#shutdown}, then you must arrange that unused * threads eventually die, by setting appropriate keep-alive times, * using a lower bound of zero core threads and/or setting {@link * ThreadPoolExecutor#allowCoreThreadTimeOut}. </dd> </dl> * * <p> <b>Extension example</b>. Most extensions of this class * override one or more of the protected hook methods. For example, * here is a subclass that adds a simple pause/resume feature: * * <pre> * class PausableThreadPoolExecutor extends ThreadPoolExecutor { * private boolean isPaused; * private ReentrantLock pauseLock = new ReentrantLock(); * private Condition unpaused = pauseLock.newCondition(); * * public PausableThreadPoolExecutor(...) { super(...); } * * protected void beforeExecute(Thread t, Runnable r) { * super.beforeExecute(t, r); * pauseLock.lock(); * try { * while (isPaused) unpaused.await(); * } catch (InterruptedException ie) { * t.interrupt(); * } finally { * pauseLock.unlock(); * } * } * * public void pause() { * pauseLock.lock(); * try { * isPaused = true; * } finally { * pauseLock.unlock(); * } * } * * public void resume() { * pauseLock.lock(); * try { * isPaused = false; * unpaused.signalAll(); * } finally { * pauseLock.unlock(); * } * } * } * </pre> * @since 1.5 * @author Doug Lea */ public class ThreadPoolExecutor extends AbstractExecutorService { /** * Only used to force toArray() to produce a Runnable[]. */ private static final Runnable[] EMPTY_RUNNABLE_ARRAY = new Runnable[0]; /** * Permission for checking shutdown */ private static final RuntimePermission shutdownPerm = new RuntimePermission("modifyThread"); /** * Queue used for holding tasks and handing off to worker threads. */ private final BlockingQueue<Runnable> workQueue; /** * Lock held on updates to poolSize, corePoolSize, maximumPoolSize, and * workers set. */ private final ReentrantLock mainLock = new ReentrantLock(); /** * Wait condition to support awaitTermination */ private final Condition termination = mainLock.newCondition(); /** * Set containing all worker threads in pool. */ private final HashSet<Worker> workers = new HashSet<Worker>(); /** * Timeout in nanoseconds for idle threads waiting for work. * Threads use this timeout only when there are more than * corePoolSize present. Otherwise they wait forever for new work. */ private volatile long keepAliveTime; /** * If false (default) core threads stay alive even when idle. * If true, core threads use keepAliveTime to time out waiting for work. */ private volatile boolean allowCoreThreadTimeOut; /** * Core pool size, updated only while holding mainLock, * but volatile to allow concurrent readability even * during updates. */ private volatile int corePoolSize; /** * Maximum pool size, updated only while holding mainLock * but volatile to allow concurrent readability even * during updates. */ private volatile int maximumPoolSize; /** * Current pool size, updated only while holding mainLock * but volatile to allow concurrent readability even * during updates. */ private volatile int poolSize; /** * Lifecycle state */ volatile int runState; // Special values for runState /** Normal, not-shutdown mode */ static final int RUNNING = 0; /** Controlled shutdown mode */ static final int SHUTDOWN = 1; /** Immediate shutdown mode */ static final int STOP = 2; /** Final state */ static final int TERMINATED = 3; /** * Handler called when saturated or shutdown in execute. */ private volatile RejectedExecutionHandler handler; /** * Factory for new threads. */ private volatile ThreadFactory threadFactory; /** * Tracks largest attained pool size. */ private int largestPoolSize; /** * Counter for completed tasks. Updated only on termination of * worker threads. */ private long completedTaskCount; /** * The default rejected execution handler */ private static final RejectedExecutionHandler defaultHandler = new AbortPolicy(); /** * Invokes the rejected execution handler for the given command. */ void reject(Runnable command) { handler.rejectedExecution(command, this); } /** * Creates and returns a new thread running firstTask as its first * task. Call only while holding mainLock. * @param firstTask the task the new thread should run first (or * null if none) * @return the new thread, or null if threadFactory fails to create thread */ private Thread addThread(Runnable firstTask) { if (runState == TERMINATED) // Don't create thread if terminated return null; Worker w = new Worker(firstTask); Thread t = threadFactory.newThread(w); if (t != null) { w.thread = t; workers.add(w); int nt = ++poolSize; if (nt > largestPoolSize) largestPoolSize = nt; } return t; } /** * Creates and starts a new thread running firstTask as its first * task, only if fewer than corePoolSize threads are running. * @param firstTask the task the new thread should run first (or * null if none) * @return true if successful. */ private boolean addIfUnderCorePoolSize(Runnable firstTask) { Thread t = null; final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { if (poolSize < corePoolSize) t = addThread(firstTask); } finally { mainLock.unlock(); } if (t == null) return false; t.start(); return true; } /** * Creates and starts a new thread only if fewer than maximumPoolSize * threads are running. The new thread runs as its first task the * next task in queue, or if there is none, the given task. * @param firstTask the task the new thread should run first (or * null if none) * @return 0 if a new thread cannot be created, a positive number * if firstTask will be run in a new thread, or a negative number * if a new thread was created but is running some other task, in * which case the caller must try some other way to run firstTask * (perhaps by calling this method again). */ private int addIfUnderMaximumPoolSize(Runnable firstTask) { Thread t = null; int status = 0; final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { if (poolSize < maximumPoolSize) { Runnable next = workQueue.poll(); if (next == null) { next = firstTask; status = 1; } else status = -1; t = addThread(next); } } finally { mainLock.unlock(); } if (t == null) return 0; t.start(); return status; } /** * Gets the next task for a worker thread to run. * @return the task */ Runnable getTask() { for (;;) { try { switch (runState) { case RUNNING: { // untimed wait if core and not allowing core timeout if (poolSize <= corePoolSize && !allowCoreThreadTimeOut) return workQueue.take(); long timeout = keepAliveTime; if (timeout <= 0) // die immediately for 0 timeout return null; Runnable r = workQueue.poll(timeout, TimeUnit.NANOSECONDS); if (r != null) return r; if (poolSize > corePoolSize || allowCoreThreadTimeOut) return null; // timed out // Else, after timeout, the pool shrank. Retry break; } case SHUTDOWN: { // Help drain queue Runnable r = workQueue.poll(); if (r != null) return r; // Check if can terminate if (workQueue.isEmpty()) { interruptIdleWorkers(); return null; } // Else there could still be delayed tasks in queue. return workQueue.take(); } case STOP: return null; default: assert false; } } catch (InterruptedException ie) { // On interruption, re-check runstate } } } /** * Wakes up all threads that might be waiting for tasks. */ void interruptIdleWorkers() { final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { for (Worker w : workers) w.interruptIfIdle(); } finally { mainLock.unlock(); } } /** * Performs bookkeeping for a terminated worker thread. * @param w the worker */ void workerDone(Worker w) { final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { completedTaskCount += w.completedTasks; workers.remove(w); if (--poolSize > 0) return; // Else, this is the last thread. Deal with potential shutdown. int state = runState; assert state != TERMINATED; if (state != STOP) { // If there are queued tasks but no threads, create // replacement thread. We must create it initially // idle to avoid orphaned tasks in case addThread // fails. This also handles case of delayed tasks // that will sometime later become runnable. if (!workQueue.isEmpty()) { Thread t = addThread(null); if (t != null) t.start(); return; } // Otherwise, we can exit without replacement if (state == RUNNING) return; } // Either state is STOP, or state is SHUTDOWN and there is // no work to do. So we can terminate. termination.signalAll(); runState = TERMINATED; // fall through to call terminate() outside of lock. } finally { mainLock.unlock(); } assert runState == TERMINATED; terminated(); } /** * Worker threads */ private class Worker implements Runnable { /** * The runLock is acquired and released surrounding each task * execution. It mainly protects against interrupts that are * intended to cancel the worker thread from instead * interrupting the task being run. */ private final ReentrantLock runLock = new ReentrantLock(); /** * Initial task to run before entering run loop */ private Runnable firstTask; /** * Per thread completed task counter; accumulated * into completedTaskCount upon termination. */ volatile long completedTasks; /** * Thread this worker is running in. Acts as a final field, * but cannot be set until thread is created. */ Thread thread; Worker(Runnable firstTask) { this.firstTask = firstTask; } boolean isActive() { return runLock.isLocked(); } /** * Interrupts thread if not running a task. */ void interruptIfIdle() { final ReentrantLock runLock = this.runLock; if (runLock.tryLock()) { try { thread.interrupt(); } finally { runLock.unlock(); } } } /** * Interrupts thread even if running a task. */ void interruptNow() { thread.interrupt(); } /** * Runs a single task between before/after methods. */ private void runTask(Runnable task) { final ReentrantLock runLock = this.runLock; runLock.lock(); try { // If not shutting down then clear an outstanding interrupt. if (runState != STOP && Thread.interrupted() && runState == STOP) // Re-interrupt if stopped after clearing thread.interrupt(); boolean ran = false; beforeExecute(thread, task); try { task.run(); ran = true; afterExecute(task, null); ++completedTasks; } catch (RuntimeException ex) { if (!ran) afterExecute(task, ex); // Else the exception occurred within // afterExecute itself in which case we don't // want to call it again. throw ex; } } finally { runLock.unlock(); } } /** * Main run loop */ public void run() { try { Runnable task = firstTask; firstTask = null; while (task != null || (task = getTask()) != null) { runTask(task); task = null; // unnecessary but can help GC } } finally { workerDone(this); } } } // Public methods /** * Creates a new <tt>ThreadPoolExecutor</tt> with the given initial * parameters and default thread factory and rejected execution handler. * It may be more convenient to use one of the {@link Executors} factory * methods instead of this general purpose constructor. * * @param corePoolSize the number of threads to keep in the * pool, even if they are idle. * @param maximumPoolSize the maximum number of threads to allow in the * pool. * @param keepAliveTime when the number of threads is greater than * the core, this is the maximum time that excess idle threads * will wait for new tasks before terminating. * @param unit the time unit for the keepAliveTime * argument. * @param workQueue the queue to use for holding tasks before they * are executed. This queue will hold only the <tt>Runnable</tt> * tasks submitted by the <tt>execute</tt> method. * @throws IllegalArgumentException if corePoolSize, or * keepAliveTime less than zero, or if maximumPoolSize less than or * equal to zero, or if corePoolSize greater than maximumPoolSize. * @throws NullPointerException if <tt>workQueue</tt> is null */ public ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue) { this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue, Executors.defaultThreadFactory(), defaultHandler); } /** * Creates a new <tt>ThreadPoolExecutor</tt> with the given initial * parameters and default rejected execution handler. * * @param corePoolSize the number of threads to keep in the * pool, even if they are idle. * @param maximumPoolSize the maximum number of threads to allow in the * pool. * @param keepAliveTime when the number of threads is greater than * the core, this is the maximum time that excess idle threads * will wait for new tasks before terminating. * @param unit the time unit for the keepAliveTime * argument. * @param workQueue the queue to use for holding tasks before they * are executed. This queue will hold only the <tt>Runnable</tt> * tasks submitted by the <tt>execute</tt> method. * @param threadFactory the factory to use when the executor * creates a new thread. * @throws IllegalArgumentException if corePoolSize, or * keepAliveTime less than zero, or if maximumPoolSize less than or * equal to zero, or if corePoolSize greater than maximumPoolSize. * @throws NullPointerException if <tt>workQueue</tt> * or <tt>threadFactory</tt> are null. */ public ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, ThreadFactory threadFactory) { this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue, threadFactory, defaultHandler); } /** * Creates a new <tt>ThreadPoolExecutor</tt> with the given initial * parameters and default thread factory. * * @param corePoolSize the number of threads to keep in the * pool, even if they are idle. * @param maximumPoolSize the maximum number of threads to allow in the * pool. * @param keepAliveTime when the number of threads is greater than * the core, this is the maximum time that excess idle threads * will wait for new tasks before terminating. * @param unit the time unit for the keepAliveTime * argument. * @param workQueue the queue to use for holding tasks before they * are executed. This queue will hold only the <tt>Runnable</tt> * tasks submitted by the <tt>execute</tt> method. * @param handler the handler to use when execution is blocked * because the thread bounds and queue capacities are reached. * @throws IllegalArgumentException if corePoolSize, or * keepAliveTime less than zero, or if maximumPoolSize less than or * equal to zero, or if corePoolSize greater than maximumPoolSize. * @throws NullPointerException if <tt>workQueue</tt> * or <tt>handler</tt> are null. */ public ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, RejectedExecutionHandler handler) { this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue, Executors.defaultThreadFactory(), handler); } /** * Creates a new <tt>ThreadPoolExecutor</tt> with the given initial * parameters. * * @param corePoolSize the number of threads to keep in the * pool, even if they are idle. * @param maximumPoolSize the maximum number of threads to allow in the * pool. * @param keepAliveTime when the number of threads is greater than * the core, this is the maximum time that excess idle threads * will wait for new tasks before terminating. * @param unit the time unit for the keepAliveTime * argument. * @param workQueue the queue to use for holding tasks before they * are executed. This queue will hold only the <tt>Runnable</tt> * tasks submitted by the <tt>execute</tt> method. * @param threadFactory the factory to use when the executor * creates a new thread. * @param handler the handler to use when execution is blocked * because the thread bounds and queue capacities are reached. * @throws IllegalArgumentException if corePoolSize, or * keepAliveTime less than zero, or if maximumPoolSize less than or * equal to zero, or if corePoolSize greater than maximumPoolSize. * @throws NullPointerException if <tt>workQueue</tt> * or <tt>threadFactory</tt> or <tt>handler</tt> are null. */ public ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, ThreadFactory threadFactory, RejectedExecutionHandler handler) { if (corePoolSize < 0 || maximumPoolSize <= 0 || maximumPoolSize < corePoolSize || keepAliveTime < 0) throw new IllegalArgumentException(); if (workQueue == null || threadFactory == null || handler == null) throw new NullPointerException(); this.corePoolSize = corePoolSize; this.maximumPoolSize = maximumPoolSize; this.workQueue = workQueue; this.keepAliveTime = unit.toNanos(keepAliveTime); this.threadFactory = threadFactory; this.handler = handler; } /** * Executes the given task sometime in the future. The task * may execute in a new thread or in an existing pooled thread. * * If the task cannot be submitted for execution, either because this * executor has been shutdown or because its capacity has been reached, * the task is handled by the current <tt>RejectedExecutionHandler</tt>. * * @param command the task to execute * @throws RejectedExecutionException at discretion of * <tt>RejectedExecutionHandler</tt>, if task cannot be accepted * for execution * @throws NullPointerException if command is null */ public void execute(Runnable command) { if (command == null) throw new NullPointerException(); for (;;) { if (runState != RUNNING) { reject(command); return; } if (poolSize < corePoolSize && addIfUnderCorePoolSize(command)) return; if (workQueue.offer(command)) return; int status = addIfUnderMaximumPoolSize(command); if (status > 0) // created new thread return; if (status == 0) { // failed to create thread reject(command); return; } // Retry if created a new thread but it is busy with another task } } /** * Initiates an orderly shutdown in which previously submitted * tasks are executed, but no new tasks will be * accepted. Invocation has no additional effect if already shut * down. * @throws SecurityException if a security manager exists and * shutting down this ExecutorService may manipulate threads that * the caller is not permitted to modify because it does not hold * {@link java.lang.RuntimePermission}<tt>("modifyThread")</tt>, * or the security manager's <tt>checkAccess</tt> method denies access. */ public void shutdown() { // Fail if caller doesn't have modifyThread permission. SecurityManager security = System.getSecurityManager(); if (security != null) security.checkPermission(shutdownPerm); boolean fullyTerminated = false; final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { if (workers.size() > 0) { // Check if caller can modify worker threads. This // might not be true even if passed above check, if // the SecurityManager treats some threads specially. if (security != null) { for (Worker w: workers) security.checkAccess(w.thread); } int state = runState; if (state == RUNNING) // don't override shutdownNow runState = SHUTDOWN; try { for (Worker w: workers) w.interruptIfIdle(); } catch (SecurityException se) { // If SecurityManager allows above checks, but // then unexpectedly throws exception when // interrupting threads (which it ought not do), // back out as cleanly as we can. Some threads may // have been killed but we remain in non-shutdown // state. runState = state; throw se; } } else { // If no workers, trigger full termination now fullyTerminated = true; runState = TERMINATED; termination.signalAll(); } } finally { mainLock.unlock(); } if (fullyTerminated) terminated(); } /** * Attempts to stop all actively executing tasks, halts the * processing of waiting tasks, and returns a list of the tasks * that were awaiting execution. * * <p>There are no guarantees beyond best-effort attempts to stop * processing actively executing tasks. This implementation * cancels tasks via {@link Thread#interrupt}, so any task that * fails to respond to interrupts may never terminate. * * @return list of tasks that never commenced execution * @throws SecurityException if a security manager exists and * shutting down this ExecutorService may manipulate threads that * the caller is not permitted to modify because it does not hold * {@link java.lang.RuntimePermission}<tt>("modifyThread")</tt>, * or the security manager's <tt>checkAccess</tt> method denies access. */ public List<Runnable> shutdownNow() { // Almost the same code as shutdown() SecurityManager security = System.getSecurityManager(); if (security != null) security.checkPermission(shutdownPerm); boolean fullyTerminated = false; final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { if (workers.size() > 0) { if (security != null) { for (Worker w: workers) security.checkAccess(w.thread); } int state = runState; if (state != TERMINATED) runState = STOP; try { for (Worker w : workers) w.interruptNow(); } catch (SecurityException se) { runState = state; // back out; throw se; } } else { // If no workers, trigger full termination now fullyTerminated = true; runState = TERMINATED; termination.signalAll(); } } finally { mainLock.unlock(); } if (fullyTerminated) terminated(); return Arrays.asList(workQueue.toArray(EMPTY_RUNNABLE_ARRAY)); } public boolean isShutdown() { return runState != RUNNING; } /** * Returns true if this executor is in the process of terminating * after <tt>shutdown</tt> or <tt>shutdownNow</tt> but has not * completely terminated. This method may be useful for * debugging. A return of <tt>true</tt> reported a sufficient * period after shutdown may indicate that submitted tasks have * ignored or suppressed interruption, causing this executor not * to properly terminate. * @return true if terminating but not yet terminated. */ public boolean isTerminating() { return runState == STOP; } public boolean isTerminated() { return runState == TERMINATED; } public boolean awaitTermination(long timeout, TimeUnit unit) throws InterruptedException { long nanos = unit.toNanos(timeout); final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { for (;;) { if (runState == TERMINATED) return true; if (nanos <= 0) return false; nanos = termination.awaitNanos(nanos); } } finally { mainLock.unlock(); } } /** * Invokes <tt>shutdown</tt> when this executor is no longer * referenced. */ protected void finalize() { shutdown(); } /** * Sets the thread factory used to create new threads. * * @param threadFactory the new thread factory * @throws NullPointerException if threadFactory is null * @see #getThreadFactory */ public void setThreadFactory(ThreadFactory threadFactory) { if (threadFactory == null) throw new NullPointerException(); this.threadFactory = threadFactory; } /** * Returns the thread factory used to create new threads. * * @return the current thread factory * @see #setThreadFactory */ public ThreadFactory getThreadFactory() { return threadFactory; } /** * Sets a new handler for unexecutable tasks. * * @param handler the new handler * @throws NullPointerException if handler is null * @see #getRejectedExecutionHandler */ public void setRejectedExecutionHandler(RejectedExecutionHandler handler) { if (handler == null) throw new NullPointerException(); this.handler = handler; } /** * Returns the current handler for unexecutable tasks. * * @return the current handler * @see #setRejectedExecutionHandler */ public RejectedExecutionHandler getRejectedExecutionHandler() { return handler; } /** * Returns the task queue used by this executor. Access to the * task queue is intended primarily for debugging and monitoring. * This queue may be in active use. Retrieving the task queue * does not prevent queued tasks from executing. * * @return the task queue */ public BlockingQueue<Runnable> getQueue() { return workQueue; } /** * Removes this task from the executor's internal queue if it is * present, thus causing it not to be run if it has not already * started. * * <p> This method may be useful as one part of a cancellation * scheme. It may fail to remove tasks that have been converted * into other forms before being placed on the internal queue. For * example, a task entered using <tt>submit</tt> might be * converted into a form that maintains <tt>Future</tt> status. * However, in such cases, method {@link ThreadPoolExecutor#purge} * may be used to remove those Futures that have been cancelled. * * @param task the task to remove * @return true if the task was removed */ public boolean remove(Runnable task) { return getQueue().remove(task); } /** * Tries to remove from the work queue all {@link Future} * tasks that have been cancelled. This method can be useful as a * storage reclamation operation, that has no other impact on * functionality. Cancelled tasks are never executed, but may * accumulate in work queues until worker threads can actively * remove them. Invoking this method instead tries to remove them now. * However, this method may fail to remove tasks in * the presence of interference by other threads. */ public void purge() { // Fail if we encounter interference during traversal try { Iterator<Runnable> it = getQueue().iterator(); while (it.hasNext()) { Runnable r = it.next(); if (r instanceof Future<?>) { Future<?> c = (Future<?>)r; if (c.isCancelled()) it.remove(); } } } catch (ConcurrentModificationException ex) { return; } } /** * Sets the core number of threads. This overrides any value set * in the constructor. If the new value is smaller than the * current value, excess existing threads will be terminated when * they next become idle. If larger, new threads will, if needed, * be started to execute any queued tasks. * * @param corePoolSize the new core size * @throws IllegalArgumentException if <tt>corePoolSize</tt> * less than zero * @see #getCorePoolSize */ public void setCorePoolSize(int corePoolSize) { if (corePoolSize < 0) throw new IllegalArgumentException(); final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { int extra = this.corePoolSize - corePoolSize; this.corePoolSize = corePoolSize; if (extra < 0) { int n = workQueue.size(); // We have to create initially-idle threads here // because we otherwise have no recourse about // what to do with a dequeued task if addThread fails. while (extra++ < 0 && n-- > 0 && poolSize < corePoolSize ) { Thread t = addThread(null); if (t != null) t.start(); else break; } } else if (extra > 0 && poolSize > corePoolSize) { Iterator<Worker> it = workers.iterator(); while (it.hasNext() && extra-- > 0 && poolSize > corePoolSize && workQueue.remainingCapacity() == 0) it.next().interruptIfIdle(); } } finally { mainLock.unlock(); } } /** * Returns the core number of threads. * * @return the core number of threads * @see #setCorePoolSize */ public int getCorePoolSize() { return corePoolSize; } /** * Starts a core thread, causing it to idly wait for work. This * overrides the default policy of starting core threads only when * new tasks are executed. This method will return <tt>false</tt> * if all core threads have already been started. * @return true if a thread was started */ public boolean prestartCoreThread() { return addIfUnderCorePoolSize(null); } /** * Starts all core threads, causing them to idly wait for work. This * overrides the default policy of starting core threads only when * new tasks are executed. * @return the number of threads started. */ public int prestartAllCoreThreads() { int n = 0; while (addIfUnderCorePoolSize(null)) ++n; return n; } /** * Returns true if this pool allows core threads to time out and * terminate if no tasks arrive within the keepAlive time, being * replaced if needed when new tasks arrive. When true, the same * keep-alive policy applying to non-core threads applies also to * core threads. When false (the default), core threads are never * terminated due to lack of incoming tasks. * @return <tt>true</tt> if core threads are allowed to time out, * else <tt>false</tt> * * @since 1.6 */ public boolean allowsCoreThreadTimeOut() { return allowCoreThreadTimeOut; } /** * Sets the policy governing whether core threads may time out and * terminate if no tasks arrive within the keep-alive time, being * replaced if needed when new tasks arrive. When false, core * threads are never terminated due to lack of incoming * tasks. When true, the same keep-alive policy applying to * non-core threads applies also to core threads. To avoid * continual thread replacement, the keep-alive time must be * greater than zero when setting <tt>true</tt>. This method * should in general be called before the pool is actively used. * @param value <tt>true</tt> if should time out, else <tt>false</tt> * @throws IllegalArgumentException if value is <tt>true</tt> * and the current keep-alive time is not greater than zero. * * @since 1.6 */ public void allowCoreThreadTimeOut(boolean value) { if (value && keepAliveTime <= 0) throw new IllegalArgumentException("Core threads must have nonzero keep alive times"); allowCoreThreadTimeOut = value; } /** * Sets the maximum allowed number of threads. This overrides any * value set in the constructor. If the new value is smaller than * the current value, excess existing threads will be * terminated when they next become idle. * * @param maximumPoolSize the new maximum * @throws IllegalArgumentException if the new maximum is * less than or equal to zero, or * less than the {@linkplain #getCorePoolSize core pool size} * @see #getMaximumPoolSize */ public void setMaximumPoolSize(int maximumPoolSize) { if (maximumPoolSize <= 0 || maximumPoolSize < corePoolSize) throw new IllegalArgumentException(); final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { int extra = this.maximumPoolSize - maximumPoolSize; this.maximumPoolSize = maximumPoolSize; if (extra > 0 && poolSize > maximumPoolSize) { Iterator<Worker> it = workers.iterator(); while (it.hasNext() && extra > 0 && poolSize > maximumPoolSize) { it.next().interruptIfIdle(); --extra; } } } finally { mainLock.unlock(); } } /** * Returns the maximum allowed number of threads. * * @return the maximum allowed number of threads * @see #setMaximumPoolSize */ public int getMaximumPoolSize() { return maximumPoolSize; } /** * Sets the time limit for which threads may remain idle before * being terminated. If there are more than the core number of * threads currently in the pool, after waiting this amount of * time without processing a task, excess threads will be * terminated. This overrides any value set in the constructor. * @param time the time to wait. A time value of zero will cause * excess threads to terminate immediately after executing tasks. * @param unit the time unit of the time argument * @throws IllegalArgumentException if time less than zero or * if time is zero and allowsCoreThreadTimeOut * @see #getKeepAliveTime */ public void setKeepAliveTime(long time, TimeUnit unit) { if (time < 0) throw new IllegalArgumentException(); if (time == 0 && allowsCoreThreadTimeOut()) throw new IllegalArgumentException("Core threads must have nonzero keep alive times"); this.keepAliveTime = unit.toNanos(time); } /** * Returns the thread keep-alive time, which is the amount of time * which threads in excess of the core pool size may remain * idle before being terminated. * * @param unit the desired time unit of the result * @return the time limit * @see #setKeepAliveTime */ public long getKeepAliveTime(TimeUnit unit) { return unit.convert(keepAliveTime, TimeUnit.NANOSECONDS); } /* Statistics */ /** * Returns the current number of threads in the pool. * * @return the number of threads */ public int getPoolSize() { return poolSize; } /** * Returns the approximate number of threads that are actively * executing tasks. * * @return the number of threads */ public int getActiveCount() { final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { int n = 0; for (Worker w : workers) { if (w.isActive()) ++n; } return n; } finally { mainLock.unlock(); } } /** * Returns the largest number of threads that have ever * simultaneously been in the pool. * * @return the number of threads */ public int getLargestPoolSize() { final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { return largestPoolSize; } finally { mainLock.unlock(); } } /** * Returns the approximate total number of tasks that have been * scheduled for execution. Because the states of tasks and * threads may change dynamically during computation, the returned * value is only an approximation, but one that does not ever * decrease across successive calls. * * @return the number of tasks */ public long getTaskCount() { final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { long n = completedTaskCount; for (Worker w : workers) { n += w.completedTasks; if (w.isActive()) ++n; } return n + workQueue.size(); } finally { mainLock.unlock(); } } /** * Returns the approximate total number of tasks that have * completed execution. Because the states of tasks and threads * may change dynamically during computation, the returned value * is only an approximation, but one that does not ever decrease * across successive calls. * * @return the number of tasks */ public long getCompletedTaskCount() { final ReentrantLock mainLock = this.mainLock; mainLock.lock(); try { long n = completedTaskCount; for (Worker w : workers) n += w.completedTasks; return n; } finally { mainLock.unlock(); } } /** * Method invoked prior to executing the given Runnable in the * given thread. This method is invoked by thread <tt>t</tt> that * will execute task <tt>r</tt>, and may be used to re-initialize * ThreadLocals, or to perform logging. * * <p>This implementation does nothing, but may be customized in * subclasses. Note: To properly nest multiple overridings, subclasses * should generally invoke <tt>super.beforeExecute</tt> at the end of * this method. * * @param t the thread that will run task r. * @param r the task that will be executed. */ protected void beforeExecute(Thread t, Runnable r) { } /** * Method invoked upon completion of execution of the given Runnable. * This method is invoked by the thread that executed the task. If * non-null, the Throwable is the uncaught <tt>RuntimeException</tt> * or <tt>Error</tt> that caused execution to terminate abruptly. * * <p><b>Note:</b> When actions are enclosed in tasks (such as * {@link FutureTask}) either explicitly or via methods such as * <tt>submit</tt>, these task objects catch and maintain * computational exceptions, and so they do not cause abrupt * termination, and the internal exceptions are <em>not</em> * passed to this method. * * <p>This implementation does nothing, but may be customized in * subclasses. Note: To properly nest multiple overridings, subclasses * should generally invoke <tt>super.afterExecute</tt> at the * beginning of this method. * * @param r the runnable that has completed. * @param t the exception that caused termination, or null if * execution completed normally. */ protected void afterExecute(Runnable r, Throwable t) { } /** * Method invoked when the Executor has terminated. Default * implementation does nothing. Note: To properly nest multiple * overridings, subclasses should generally invoke * <tt>super.terminated</tt> within this method. */ protected void terminated() { } /** * A handler for rejected tasks that runs the rejected task * directly in the calling thread of the <tt>execute</tt> method, * unless the executor has been shut down, in which case the task * is discarded. */ public static class CallerRunsPolicy implements RejectedExecutionHandler { /** * Creates a <tt>CallerRunsPolicy</tt>. */ public CallerRunsPolicy() { } /** * Executes task r in the caller's thread, unless the executor * has been shut down, in which case the task is discarded. * @param r the runnable task requested to be executed * @param e the executor attempting to execute this task */ public void rejectedExecution(Runnable r, ThreadPoolExecutor e) { if (!e.isShutdown()) { r.run(); } } } /** * A handler for rejected tasks that throws a * <tt>RejectedExecutionException</tt>. */ public static class AbortPolicy implements RejectedExecutionHandler { /** * Creates an <tt>AbortPolicy</tt>. */ public AbortPolicy() { } /** * Always throws RejectedExecutionException. * @param r the runnable task requested to be executed * @param e the executor attempting to execute this task * @throws RejectedExecutionException always. */ public void rejectedExecution(Runnable r, ThreadPoolExecutor e) { throw new RejectedExecutionException(); } } /** * A handler for rejected tasks that silently discards the * rejected task. */ public static class DiscardPolicy implements RejectedExecutionHandler { /** * Creates a <tt>DiscardPolicy</tt>. */ public DiscardPolicy() { } /** * Does nothing, which has the effect of discarding task r. * @param r the runnable task requested to be executed * @param e the executor attempting to execute this task */ public void rejectedExecution(Runnable r, ThreadPoolExecutor e) { } } /** * A handler for rejected tasks that discards the oldest unhandled * request and then retries <tt>execute</tt>, unless the executor * is shut down, in which case the task is discarded. */ public static class DiscardOldestPolicy implements RejectedExecutionHandler { /** * Creates a <tt>DiscardOldestPolicy</tt> for the given executor. */ public DiscardOldestPolicy() { } /** * Obtains and ignores the next task that the executor * would otherwise execute, if one is immediately available, * and then retries execution of task r, unless the executor * is shut down, in which case task r is instead discarded. * @param r the runnable task requested to be executed * @param e the executor attempting to execute this task */ public void rejectedExecution(Runnable r, ThreadPoolExecutor e) { if (!e.isShutdown()) { e.getQueue().poll(); e.execute(r); } } } }