package be.isach.ultracosmetics.v1_8_R3.customentities; import be.isach.ultracosmetics.cosmetics.mounts.IMountCustomEntity; import net.minecraft.server.v1_8_R3.*; import org.bukkit.craftbukkit.v1_8_R3.util.UnsafeList; import org.bukkit.entity.Entity; import java.lang.reflect.Field; /** * Custom Squid class. * <p/> * Created by Sacha on 11/10/15. */ public class FlyingSquid extends EntitySquid implements IMountCustomEntity { public FlyingSquid(World world) { super(world); } private void removeSelectors() { try { Field bField = PathfinderGoalSelector.class.getDeclaredField("b"); bField.setAccessible(true); Field cField = PathfinderGoalSelector.class.getDeclaredField("c"); cField.setAccessible(true); bField.set(goalSelector, new UnsafeList<PathfinderGoalSelector>()); bField.set(targetSelector, new UnsafeList<PathfinderGoalSelector>()); cField.set(goalSelector, new UnsafeList<PathfinderGoalSelector>()); cField.set(targetSelector, new UnsafeList<PathfinderGoalSelector>()); } catch (Exception exc) { exc.printStackTrace(); } } @Override public void removeAi() { removeSelectors(); } @Override public void g(float sideMot, float forMot) { if (!CustomEntities.customEntities.contains(this)) { super.g(sideMot, forMot); return; } if (this.passenger != null && this.passenger instanceof EntityHuman && CustomEntities.customEntities.contains(this)) { this.lastYaw = this.yaw = this.passenger.yaw; this.pitch = this.passenger.pitch * 0.5F; this.setYawPitch(this.yaw, this.pitch);//Update the pitch and yaw this.aI = this.aG = this.yaw; sideMot = ((EntityLiving) this.passenger).aZ * 0.5F; forMot = ((EntityLiving) this.passenger).ba; Field jump = null; //Jumping try { jump = EntityLiving.class.getDeclaredField("aY"); } catch (NoSuchFieldException | SecurityException e1) { e1.printStackTrace(); } jump.setAccessible(true); try { if (jump.getBoolean(this.passenger)) { this.motY = 0.5D; // Used all the time in NMS for entity jumping } } catch (IllegalAccessException e) { e.printStackTrace(); } this.S = 1.0F;// The custom entity will now automatically climb up 1 high blocks this.aK = this.yaw; if (!this.world.isClientSide) { this.k(0.35f*2); if (bM()) { if (V()) { double d0 = locY; float f3 = 0.8F; float f4 = 0.02F; float f2 = EnchantmentManager.b(this); if (f2 > 3.0F) { f2 = 3.0F; } if (f2 > 0.0F) { f3 += (0.5460001F - f3) * f2 / 3.0F; f4 += (bI() * 1.0F - f4) * f2 / 3.0F; } a(sideMot, forMot, f4); move(motX, motY, motZ); motX *= f3; motY *= 0.800000011920929D; motZ *= f3; motY -= 0.02D; if ((positionChanged) && (c(motX, motY + 0.6000000238418579D - locY + d0, motZ))) motY = 0.300000011920929D; } else if (ab()) { double d0 = locY; a(sideMot, forMot, 0.02F); move(motX, motY, motZ); motX *= 0.5D; motY *= 0.5D; motZ *= 0.5D; motY -= 0.02D; if ((positionChanged) && (c(motX, motY + 0.6000000238418579D - locY + d0, motZ))) motY = 0.300000011920929D; } else { float f5 = world.getType(new BlockPosition(MathHelper.floor(locX), MathHelper.floor(getBoundingBox().b) - 1, MathHelper.floor(locZ))).getBlock().frictionFactor * 0.91F; float f6 = 0.1627714F / (f5 * f5 * f5); float f3 = bI() * f6; a(sideMot, forMot, f3); f5 = world.getType(new BlockPosition(MathHelper.floor(locX), MathHelper.floor(getBoundingBox().b) - 1, MathHelper.floor(locZ))).getBlock().frictionFactor * 0.91F; if (k_()) { float f4 = 0.15F; motX = MathHelper.a(motX, -f4, f4); motZ = MathHelper.a(motZ, -f4, f4); fallDistance = 0.0F; if (motY < -0.15D) { motY = -0.15D; } if (motY < 0.0D) { motY = 0.0D; } } move(motX, motY, motZ); if ((positionChanged) && (k_())) { motY = 0.2D; } if ((world.isClientSide) && ((!world.isLoaded(new BlockPosition((int) locX, 0, (int) locZ))) || (!world.getChunkAtWorldCoords(new BlockPosition((int) locX, 0, (int) locZ)).o()))) { if (locY > 0.0D) motY = -0.1D; else motY = 0.0D; } else { motY += 0D; } motY *= 0.9800000190734863D; motX *= f5; motZ *= f5; } } ay = az; double d0 = locX - lastX; double d1 = locZ - lastZ; float f2 = MathHelper.sqrt(d0 * d0 + d1 * d1) * 4.0F; if (f2 > 1.0F) { f2 = 1.0F; } az += (f2 - az) * 0.4F; aA += az; super.g(sideMot, forMot); } this.ay = this.az;//Some extra things double d0 = this.locX - this.lastX; double d1 = this.locZ - this.lastZ; float f4 = MathHelper.sqrt(d0 * d0 + d1 * d1) * 4.0F; if (f4 > 1.0F) { f4 = 1.0F; } this.az += (f4 - this.az) * 0.4F; this.aA += this.az; } else { this.S = 0.5F; this.aK = 0.02F; super.g(sideMot, forMot); } } @Override public Entity getEntity() { return getBukkitEntity(); } }