package be.isach.ultracosmetics.tempchests; import be.isach.ultracosmetics.config.TreasureManager; import be.isach.ultracosmetics.util.Particles; import org.bukkit.material.MaterialData; /** * Created by Sacha on 11/11/15. */ public class TreasureChestDesign { private MaterialData center; private MaterialData blocks2; private MaterialData blocks3; private MaterialData belowChests; private MaterialData barriers; private ChestType chestType; private Particles effect; public TreasureChestDesign(String path) { String center = g(path + ".center-block"), blocks2 = g(path + ".around-center"), blocks3 = g(path + ".third-blocks"), belowChest = g(path + ".below-chests"), barriers = g(path + ".barriers"), chestType = g(path + ".chest-type"), effect = g(path + ".effect"); this.center = initMData(center); this.blocks2 = initMData(blocks2); this.blocks3 = initMData(blocks3); this.belowChests = initMData(belowChest); this.barriers = initMData(barriers); try { this.chestType = ChestType.valueOf(chestType.toUpperCase()); } catch (Exception exc) { this.chestType = ChestType.NORMAL; } try { this.effect = Particles.valueOf(effect); } catch (Exception exc) { this.effect = Particles.FLAME; } } private MaterialData initMData(String name) { return new MaterialData(Integer.parseInt(name.split(":")[0]), (name.split(":").length > 1 ? (byte) Integer.parseInt(name.split(":")[1]) : (byte) 0)); } private String g(String s) { return TreasureManager.getDesignFile().getString("Designs." + s); } public ChestType getChestType() { return chestType; } public MaterialData getCenter() { return center; } public MaterialData getBlocks2() { return blocks2; } public MaterialData getBlocks3() { return blocks3; } public MaterialData getBarriers() { return barriers; } public MaterialData getBelowChests() { return belowChests; } public Particles getEffect() { return effect; } }