package be.isach.ultracosmetics.tempchests.reward; import be.isach.ultracosmetics.config.TreasureManager; public enum RewardType { AMMO(TreasureManager.getRewardFile().getInt("UcRewards.gadget-ammo.chance")), MONEY(TreasureManager.getRewardFile().getInt("UcRewards.money.chance")), GADGET(TreasureManager.getRewardFile().getInt("UcRewards.gadget.chance")), MORPH(TreasureManager.getRewardFile().getInt("UcRewards.morph.chance")), PET(TreasureManager.getRewardFile().getInt("UcRewards.pet.chance")), EFFECT(TreasureManager.getRewardFile().getInt("UcRewards.effect.chance")), MOUNT(TreasureManager.getRewardFile().getInt("UcRewards.mount.chance")), HAT(TreasureManager.getRewardFile().getInt("UcRewards.hat.chance")), HELMET(TreasureManager.getRewardFile().getInt("UcRewards.suits.chance") / 4), CHESTPLATE(TreasureManager.getRewardFile().getInt("UcRewards.suits.chance") / 4), LEGGINGS(TreasureManager.getRewardFile().getInt("UcRewards.suits.chance") / 4), BOOTS(TreasureManager.getRewardFile().getInt("UcRewards.suits.chance") / 4), EMOTE(TreasureManager.getRewardFile().getInt("UcRewards.emote.chance")), NOTHING(0), PERMISSION(0); private int chance; RewardType(int chance) { this.chance = chance; } public int getChance() { return chance; } public void setChance(int chance) { this.chance = chance; } }