package be.isach.ultracosmetics.tempchests.reward;
import be.isach.ultracosmetics.config.TreasureManager;
public enum RewardType {
AMMO(TreasureManager.getRewardFile().getInt("UcRewards.gadget-ammo.chance")),
MONEY(TreasureManager.getRewardFile().getInt("UcRewards.money.chance")),
GADGET(TreasureManager.getRewardFile().getInt("UcRewards.gadget.chance")),
MORPH(TreasureManager.getRewardFile().getInt("UcRewards.morph.chance")),
PET(TreasureManager.getRewardFile().getInt("UcRewards.pet.chance")),
EFFECT(TreasureManager.getRewardFile().getInt("UcRewards.effect.chance")),
MOUNT(TreasureManager.getRewardFile().getInt("UcRewards.mount.chance")),
HAT(TreasureManager.getRewardFile().getInt("UcRewards.hat.chance")),
HELMET(TreasureManager.getRewardFile().getInt("UcRewards.suits.chance") / 4),
CHESTPLATE(TreasureManager.getRewardFile().getInt("UcRewards.suits.chance") / 4),
LEGGINGS(TreasureManager.getRewardFile().getInt("UcRewards.suits.chance") / 4),
BOOTS(TreasureManager.getRewardFile().getInt("UcRewards.suits.chance") / 4),
EMOTE(TreasureManager.getRewardFile().getInt("UcRewards.emote.chance")),
NOTHING(0),
PERMISSION(0);
private int chance;
RewardType(int chance) {
this.chance = chance;
}
public int getChance() {
return chance;
}
public void setChance(int chance) {
this.chance = chance;
}
}