/*******************************************************************************
* Copyright 2012-Present, MoribitoTech
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.moribitotech.mtx;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.utils.Drawable;
import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;
public class MenuCreator {
public static Table createTable(boolean fillParent, Skin skin) {
Table table = new Table(skin);
table.setFillParent(fillParent);
return table;
}
public static ButtonGame createCustomGameButton(BitmapFont bitmapFont,
TextureRegion up, TextureRegion down, float width, float height,
boolean DIPActive) {
Drawable dUp = new TextureRegionDrawable(up);
Drawable dDown = new TextureRegionDrawable(down);
return new ButtonGame(bitmapFont, dUp, dDown, width, height, true);
}
public static ButtonGame createCustomGameButton(BitmapFont bitmapFont,
TextureRegion up, TextureRegion down) {
Drawable dUp = new TextureRegionDrawable(up);
Drawable dDown = new TextureRegionDrawable(down);
return new ButtonGame(bitmapFont, dUp, dDown);
}
public static ButtonToggle createCustomToggleButton(BitmapFont bitmapFont,
TextureRegion tOn, TextureRegion tOff, boolean isToggleActive) {
Drawable dUp = new TextureRegionDrawable(tOn);
Drawable dDown = new TextureRegionDrawable(tOff);
return new ButtonToggle(bitmapFont, dUp, dDown, tOn, tOff,
isToggleActive);
}
public static ButtonToggle createCustomToggleButton(BitmapFont bitmapFont, TextureRegion tOn, TextureRegion tOff, boolean isToggleActive, float width, float height, boolean DIPActive){
Drawable dUp = new TextureRegionDrawable(tOn);
Drawable dDown = new TextureRegionDrawable(tOff);
return new ButtonToggle(bitmapFont, dUp, dDown, tOn, tOff, isToggleActive, width, height, DIPActive);
}
public static ButtonLevel createCustomLevelButton(BitmapFont bitmapFont,TextureRegion up, TextureRegion down){
Drawable dUp = new TextureRegionDrawable(up);
Drawable dDown = new TextureRegionDrawable(down);
return new ButtonLevel(bitmapFont, dUp, dDown);
}
}